By re-export I meant Export scene > Save raw info (JSON).
Please ignore this for now. If I can reliably duplicate this I'll provide all the files.
Search found 26 matches
- Tue Nov 03, 2015 8:08 pm
- Forum: Bug reports
- Topic: Possible JSON export glitch breaking Phaser callbacks
- Replies: 5
- Views: 33487
- Mon Nov 02, 2015 9:39 pm
- Forum: Bug reports
- Topic: Possible JSON export glitch breaking Phaser callbacks
- Replies: 5
- Views: 33487
Re: Possible JSON export glitch breaking Phaser callbacks
Oops just realized I should have attached the JSON files. If I encounter this on another level I'll attach them. I no longer have the old JSON file.
- Mon Nov 02, 2015 9:35 pm
- Forum: Bug reports
- Topic: Possible JSON export glitch breaking Phaser callbacks
- Replies: 5
- Views: 33487
Possible JSON export glitch breaking Phaser callbacks
I'm loading different scenes created in R.U.B.E. into Phaser and using setBodyContactCallback to detect a body's collision with sensors. The callbacks were only working for one of my levels for some reason. I compared every aspect of the body and sensors and all of the parameters were set the same. ...
- Thu Oct 29, 2015 6:41 pm
- Forum: Useful rubescripts
- Topic: Make vertices at intersections of two overlapping polygons
- Replies: 11
- Views: 49170
Re: Make vertices at intersections of two overlapping polygo
Thanks again for your insight! As always, very helpful! I was thinking I'd use an open loop for a static ground shape like the one below. I highlighted where the line would be. I could add points to close it up, but nothing will ever hit the bottom of the line so I figured less points would be bette...
- Wed Oct 28, 2015 6:41 pm
- Forum: Useful rubescripts
- Topic: Make vertices at intersections of two overlapping polygons
- Replies: 11
- Views: 49170
Re: Make vertices at intersections of two overlapping polygo
Awesome, thanks! Wouldn't I use a line rather than a loop in my case? Is a loop essentially just a closed line? If so, how is that any different from a polygon? If I had a simpler shape like a plus sign, would I be better off welding two rectangles together (2 shapes) rather than merging them into a...
- Tue Oct 27, 2015 7:16 pm
- Forum: Useful rubescripts
- Topic: Make vertices at intersections of two overlapping polygons
- Replies: 11
- Views: 49170
Re: Make vertices at intersections of two overlapping polygo
Wow! This is really cool! Thank you! My end goal is indeed to make all the existing polygons into a handful of loop shapes, which I think Add body with edge fixture creates. Please correct me if I'm wrong! Basically what I'd be doing is keeping the top surface terrain points and deleting all the res...
- Thu Oct 22, 2015 9:06 pm
- Forum: Useful rubescripts
- Topic: Make vertices at intersections of two overlapping polygons
- Replies: 11
- Views: 49170
Re: Make vertices at intersections of two overlapping polygo
Thanks so much! And sorry, I meant that the script stopped executing, not that the program crashed. There must have been something funky with the math code I snagged off the web because yours works fine. I updated your code to check every side of a fixture and log all intersection points, which is s...
- Thu Oct 22, 2015 4:38 pm
- Forum: R.U.B.E discussion
- Topic: Need help making a motorized wheel
- Replies: 2
- Views: 10369
Re: Need help making a motorized wheel
Thanks for your reply! Yes, I watched that video and looked at the examples, but I was getting confused because my wheel isn't anchored to an external body. The gear is at the same position of the wheel, like it's internal to it. I also wasn't sure whether to use a wheel joint or a revolute joint. A...
- Wed Oct 21, 2015 8:49 pm
- Forum: Useful rubescripts
- Topic: Make vertices at intersections of two overlapping polygons
- Replies: 11
- Views: 49170
Re: Make vertices at intersections of two overlapping polygo
I'm so close! For some reason my intersection points are slightly off. The body2 dotted line is pointing to a line that contains the intersection points on each end. They should be up and to the left where the two shapes overlap. Any ideas why this might be? Here's my code and an image. fixture f1 =...
- Wed Oct 21, 2015 6:50 pm
- Forum: Useful rubescripts
- Topic: Make vertices at intersections of two overlapping polygons
- Replies: 11
- Views: 49170
Make vertices at intersections of two overlapping polygons
I'm working on a rubescript that will make vertices at the intersections of two overlapping polygons, with the ultimate goal of making a script that will merge two overlapping polygons. Just getting the vertices so I can create a new shape using their info will suffice for now, though. Before I post...