Search found 35 matches

by Voptiplex
Mon Apr 13, 2015 6:22 pm
Forum: Bug reports
Topic: Rube does not remeber the position of individual panels.
Replies: 6
Views: 29435

Re: Rube does not remeber the position of individual panels.

Hi Chris, I tried a vigin installation on another Yosemite Mac (only single screen) and the behavior is the same as on my regular Mac. I also renamed the existing rube.ini and let Rube create a new one without success. Just to be sure we are on the same page, does Rube remember any Panel positions a...
by Voptiplex
Sat Apr 11, 2015 1:00 pm
Forum: Bug reports
Topic: Rube does not remeber the position of individual panels.
Replies: 6
Views: 29435

Re: Rube does not remeber the position of individual panels.

Hi Chris,

I used to use Mavericks, but it was showing the same problem.
I am going to try Rube on another Mac, just to be sure it is not my machine.

I do not think it is related to the dual screen thingy, as the problem appears when using single screen as well.

Cheers,
Thomas
by Voptiplex
Thu Apr 09, 2015 11:27 am
Forum: Bug reports
Topic: Rube does not remeber the position of individual panels.
Replies: 6
Views: 29435

Re: Rube does not remeber the position of individual panels.

Hi Chris, I am using Mac with Yosemite. Same problem existed on older OSX. 1. I have changed the permissions to lat anybody write to the .ini file, but Rube still does not keep the panel positions. But I do see changes in the .ini file in the [mainwindow] section in savestate=. So Rube seems to writ...
by Voptiplex
Wed Apr 08, 2015 3:32 pm
Forum: Bug reports
Topic: Rube does not remeber the position of individual panels.
Replies: 6
Views: 29435

Rube does not remeber the position of individual panels.

Hi Chris, I do have the problem, that Rube does not remember the position of individual panels like the Properties and Script panel etc. If I close Rube and then open it again, all the panels are at default position. (I have read https://www.iforce2d.net/forums/viewtopic.php?f=6&t=145&p=566&...
by Voptiplex
Fri Mar 06, 2015 9:58 am
Forum: Bug reports
Topic: Motorjoint anchors incorrect after resaving with b2dJson
Replies: 21
Views: 73674

Re: Motorjoint anchors incorrect after resaving with b2dJson

Hi Chris, I am not completely sure what you mean with 'collisions are not deterministic between saves'. Could you elaborate a bit ? Measuring & Angles: Yes, what you have shown in the old video is part of what I had in mind. I ususally have a reference point and now need to go a certain distance...
by Voptiplex
Thu Mar 05, 2015 10:05 pm
Forum: Bug reports
Topic: Motorjoint anchors incorrect after resaving with b2dJson
Replies: 21
Views: 73674

Re: Motorjoint anchors incorrect after resaving with b2dJson

Hi, I am not working on a game, rather a simualtion of real world objects. My app uses joints and bodies to render a geometrical figure onto the screen. I load the Box2D design from Rube into my App, where the user is encouraged to change the design. This design is animated with Box2D to be physical...
by Voptiplex
Thu Mar 05, 2015 1:39 pm
Forum: Bug reports
Topic: Motorjoint anchors incorrect after resaving with b2dJson
Replies: 21
Views: 73674

Re: Motorjoint anchors incorrect after resaving with b2dJson

Hi Chris, sorry for the late reply. Your patch works well, thanks for that. I assume with the jointValue.isMember magic, the loader works with current and future releases of RUBE, yes ? It is kind of hard to get the patch, as you have not merged back your development branch into your main branch on ...
by Voptiplex
Mon Mar 02, 2015 8:07 pm
Forum: Bug reports
Topic: Motorjoint anchors incorrect after resaving with b2dJson
Replies: 21
Views: 73674

Re: Motorjoint anchors when saving JSON not ok.

Hi Chris, I think I found the solution. You triggered the idea with your anchorA to LinearOffset. So to fix my problem I needed to save linearOffset into the JSON anchorA (in the file b2dJson.cpp). case e_motorJoint: { jointValue["type"] = "motor"; b2MotorJoint* motorJoint = (b2M...
by Voptiplex
Mon Mar 02, 2015 7:32 pm
Forum: Bug reports
Topic: Motorjoint anchors incorrect after resaving with b2dJson
Replies: 21
Views: 73674

Re: Motorjoint anchors when saving JSON not ok.

Hi Chris, I am sorry, but I can not follow you. When I change the motorJoint as you have suggested, the code does not compile. I can not find m_localAnchorA/m_localAnchorB in any b2Joint superclass for Box2D version v2.2.1, v.2.3.0, v.2.3.1. A few joints like weld joint, rope joint etc. do have m_lo...
by Voptiplex
Mon Mar 02, 2015 12:40 pm
Forum: Bug reports
Topic: Motorjoint anchors incorrect after resaving with b2dJson
Replies: 21
Views: 73674

Re: Motorjoint anchors when saving JSON not ok.

Hi Chris, yes, I am designing inside Rube, generate the JSON file in Rube, load the JSON file into my App and then let the App save the changed world to JSON again. And in the JSON saved by my App the error occurs. Sorry if I was not explicit enough in my problem description. My code does contain yo...