Search found 68 matches
- Sun Mar 03, 2013 1:24 pm
- Forum: Bug reports
- Topic: BUG: No actions registered
- Replies: 5
- Views: 16154
BUG: No actions registered
I don't have an exact sequence of operations pinned down yet, but I've been frequently running into "No actions registered" in response to hitting the space bar to add a new item. Closing and opening a scene does not correct things for me. I have to close RUBE and then re-open it to get ba...
- Sun Mar 03, 2013 1:19 pm
- Forum: Box2D tutorial discussion
- Topic: Normalize
- Replies: 4
- Views: 15661
Re: Normalize
Here's the code from b2Math.h for the b2Vec2 struct: /// Convert this vector into a unit vector. Returns the length. float32 Normalize() { float32 length = Length(); if (length < b2_epsilon) { return 0.0f; } float32 invLength = 1.0f / length; x *= invLength; y *= invLength; return length; } .Normali...
- Tue Feb 26, 2013 5:43 am
- Forum: R.U.B.E discussion
- Topic: What's in the pipeline?
- Replies: 1
- Views: 5713
What's in the pipeline?
Chris,
I'm curious... what's currently in the pipeline for RUBE? Do you have a list of a features you are currently working on or a planned release date for the next version? Yeah, yeah,I know -- when it's done... it's done.
Thanks,
--tim
I'm curious... what's currently in the pipeline for RUBE? Do you have a list of a features you are currently working on or a planned release date for the next version? Yeah, yeah,I know -- when it's done... it's done.
Thanks,
--tim
- Sat Feb 09, 2013 10:10 pm
- Forum: R.U.B.E discussion
- Topic: libgdx / RUBE thread
- Replies: 10
- Views: 21930
Re: libgdx / RUBE thread
First pass of libgdx JSON loader is up and running. It uses the libgdx Json class rather than org.json. Kudos to HeRMeS who laid the groundwork. I've been testing it today and have updated a few things in my fork. HeRMeS github project: https://github.com/cvayer/RubeLoader my fork of that project: h...
- Sat Feb 09, 2013 4:54 pm
- Forum: Feature requests
- Topic: My requests
- Replies: 28
- Views: 96536
My requests
- Layers (covered elsewhere) - Snap to grid (covered elsewhere) - Enumerated type custom property. I'd like to have the ability to create a list of values that can be selected via a drop-down. Right now, I'm using a custom string property which kinda sorta gets me to where I want, but the enforcemen...
- Sat Feb 09, 2013 4:41 pm
- Forum: Feature requests
- Topic: My requests
- Replies: 4
- Views: 14364
Re: My requests
Just re-iterating my vote here.
If layers included the ability to group any objects (images, bodies, etc.) and contained that layer information in the resulting JSON output, I'd be able to use the editor to help define my rendering operations.
If layers included the ability to group any objects (images, bodies, etc.) and contained that layer information in the resulting JSON output, I'd be able to use the editor to help define my rendering operations.
- Sat Feb 09, 2013 4:39 pm
- Forum: Feature requests
- Topic: Snap to grid on cursor placement
- Replies: 2
- Views: 21403
- Wed Feb 06, 2013 6:35 pm
- Forum: R.U.B.E discussion
- Topic: libgdx / RUBE thread
- Replies: 10
- Views: 21930
libgdx / RUBE thread
FYI-- There's a thread over on the Badlogic forums (libgdx) regarding RUBE. Thought others on this site might be interested. http://www.badlogicgames.com/forum/viewtopic.php?f=15&t=7522 Depending on how things go, I hope to have a basic RUBE JSON loader for libgdx running this coming weekend. --...