iforce thanks for your suggestion. I am trying to balance a motorcycle on rear wheel simulating a wheely. The problem i am having is when using ApplyTorque not sure when to stop apply force to balance the motorcycle. any ideas? maybe ApplyTorque is wrong approach in this case.
Many thanks!
Search found 66 matches
- Tue Aug 20, 2013 11:32 pm
- Forum: Box2D tutorial discussion
- Topic: Tilting vehicles
- Replies: 6
- Views: 14797
- Sun Aug 18, 2013 4:11 am
- Forum: Box2D tutorial discussion
- Topic: b2RevoluteJoint vs b2WheelJoint
- Replies: 1
- Views: 7115
b2RevoluteJoint vs b2WheelJoint
Anyone have any opinions on b2RevoluteJoint vs b2WheelJoint for making vehicle wheels? I am a newb and trying to decide which to go with?
Thanks in advance!
Thanks in advance!
- Mon Jul 01, 2013 5:23 am
- Forum: R.U.B.E discussion
- Topic: smooth terrain
- Replies: 19
- Views: 32444
Re: smooth terrain
Hi iforce2d Yes I saw the second part of tutorial on Ray's site, thanks for pointing that out. I am trying to learn making terrain with your tool and applying dynamic texture to it. What games doesn't need some kind of terrain?? :) Can you please explain what you mean by "It's probably best to ...
- Sun Jun 30, 2013 6:28 am
- Forum: R.U.B.E discussion
- Topic: smooth terrain
- Replies: 19
- Views: 32444
Re: smooth terrain
Man i didn't account for concave, this throw a monkey wrench. I guess i can try without concave and see if i can get it working correctly and than try out poly2tri. anything special i should pay attention to with TexCoord?
Thanks!
Thanks!
- Sat Jun 29, 2013 9:53 pm
- Forum: R.U.B.E discussion
- Topic: smooth terrain
- Replies: 19
- Views: 32444
Re: smooth terrain
Here's another question. say i wanted to create dynamic textures like in http://www.raywenderlich.com/33266/how-to-create-dynamic-textures-with-ccrendertexture-in-cocos2d-2-x and apply it to a terrain create by RUBE using Edge Shapes. Given RUBE scene been successfully loaded into cocos2d-x. ANy sug...
- Sat Jun 29, 2013 6:44 pm
- Forum: R.U.B.E discussion
- Topic: smooth terrain
- Replies: 19
- Views: 32444
Re: smooth terrain
Awesome! Thanks for the quick reply. I did purchased RUBE it's a pretty nice tool!
- Sat Jun 29, 2013 3:45 pm
- Forum: R.U.B.E discussion
- Topic: smooth terrain
- Replies: 19
- Views: 32444
Re: smooth terrain
Forgive my newb questions as I am trying to learn. I am trying to figure out how to draw an image (ground sprite) to terrain created by RUBE like below. I might be completely doing this wrong. if so can anyone point me in the right direction? // Create the ground texture self.ground = [CCSprite spri...
- Sat Jun 29, 2013 5:00 am
- Forum: R.U.B.E discussion
- Topic: smooth terrain
- Replies: 19
- Views: 32444
Re: smooth terrain
Hi Iforce2d, What's the best way to pull out terrain vertices and coords from RUBE to pass to opengl 2 example: glColor4f(1, 1, 1, 1); glVertexPointer(2, GL_FLOAT, 0, terrainVertices); glTexCoordPointer(2, GL_FLOAT, 0, terrainTexCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)nTerrainVertices);...
- Sat Jun 15, 2013 4:01 pm
- Forum: R.U.B.E discussion
- Topic: Supporting multiple screens
- Replies: 2
- Views: 8853
Re: Supporting multiple screens
Awesome iforce2d! thanks for quick answer.
- Sat Jun 15, 2013 1:43 am
- Forum: Box2D tutorial discussion
- Topic: Tilting vehicles
- Replies: 6
- Views: 14797
Tilting vehicles
I am very new to box2d, can anyone give an ideas/suggestions on how to tilt a vehicle(motorcycle) up/down when in the air?
Thanks!
Thanks!