Search found 68 matches
- Mon Apr 15, 2013 2:31 am
- Forum: Feature requests
- Topic: My requests
- Replies: 28
- Views: 100569
Re: My requests
- Maybe instead of an import / export for custom properties, have a 'global' scene config that you could point a scene at that would contain all custom property definitions. When you load up a scene and it points to this global file, it will automatically update so its custom properties match the co...
- Sat Apr 06, 2013 10:25 pm
- Forum: Box2D tutorial discussion
- Topic: Understanding filter bits
- Replies: 2
- Views: 8369
Re: Understanding filter bits
Well, I was on a roll today. Made two more videos that applied some collision filtering concepts:
One-sided platforms:
http://www.youtube.com/watch?v=g7zkiOE7NT4
Railway switch type construct:
http://www.youtube.com/watch?v=yHvIdAaK3jk
--tim
One-sided platforms:
http://www.youtube.com/watch?v=g7zkiOE7NT4
Railway switch type construct:
http://www.youtube.com/watch?v=yHvIdAaK3jk
--tim
- Sat Apr 06, 2013 7:09 pm
- Forum: Box2D tutorial discussion
- Topic: Understanding filter bits
- Replies: 2
- Views: 8369
Understanding filter bits
I've got a video up on Youtube that might help people that are new to Box2D. It demonstrates how filter bits are used and an easy way of remembering the distinction between category bits and mask bits.
http://www.youtube.com/watch?v=cS8yeyCHj5A
Thanks,
--tim
http://www.youtube.com/watch?v=cS8yeyCHj5A
Thanks,
--tim
- Mon Apr 01, 2013 10:50 pm
- Forum: Feature requests
- Topic: My requests
- Replies: 28
- Views: 100569
Re: My requests
- Ability to export/import custom property definitions from/to a scene.
- Sun Mar 31, 2013 4:21 pm
- Forum: Feature requests
- Topic: My requests
- Replies: 28
- Views: 100569
Re: My requests
- I like the ability to copy bodies from one scene to another scene. I think a helpful feature would be to be able to insert them (via body center point reference?) based on where the physics cursor is vs. the positioning from the copied-from scene.
- Sat Mar 30, 2013 9:09 pm
- Forum: Feature requests
- Topic: My requests
- Replies: 28
- Views: 100569
Re: My requests
- Ability to disable RUBE scene back-ups or at least direct them to a different place for storage.
- Wed Mar 27, 2013 3:08 am
- Forum: Feature requests
- Topic: My requests
- Replies: 28
- Views: 100569
Re: My requests
So, the qt help thing works, but it's not as nice as a PDF. I really wish the entirety of the help was on a single page. :P New request: - Custom property type(s) that allows you to select a Box2D object as target (joint, body, fixture -- much like the Body A / Body B fields for Joints.) Use Case: s...
- Sat Mar 23, 2013 7:50 pm
- Forum: Useful rubescripts
- Topic: Tip: Eclipse & rubescript
- Replies: 0
- Views: 20493
Tip: Eclipse & rubescript
Rubescript .rs files are very similar to C/C++ code. On my machines, I map .rs files to the C/C++ lexers in Eclipse as a result. To do this: Windows > Preferences > C/C++ > File Types > New... > Pattern = *.rs, Type = C++ Source File. It's not a 100% match, but is fairly close. Great for CTRL+SHIFT+...
- Sat Mar 23, 2013 4:54 pm
- Forum: R.U.B.E discussion
- Topic: libgdx / RUBE thread
- Replies: 10
- Views: 21953
Re: libgdx / RUBE thread
Hope this helps. If you still have questions after viewing, please follow-up and I'll answer as best as I can.
http://youtu.be/hgo7Pxtcoyk
--tim
http://youtu.be/hgo7Pxtcoyk
--tim
- Fri Mar 22, 2013 10:05 pm
- Forum: R.U.B.E discussion
- Topic: libgdx / RUBE thread
- Replies: 10
- Views: 21953
Re: libgdx / RUBE thread
I'll try to get something done for tomorrow. Keep an eye out!lacipalfi wrote:@ tescott can you please make a tutorial on using your Rube loader for libgdx ? It would help a lot, Thanks!
--tim