Search found 54 matches

by rileyrg
Thu Jul 23, 2015 3:08 pm
Forum: R.U.B.E discussion
Topic: LibGDX and RUBE : body position.
Replies: 2
Views: 8634

LibGDX and RUBE : body position.

I'm probably missing something here very obvious to do with anchor position, relative positions etc. The image shows a tiled desktop layout showing RUBE editing my scene file where you can see body bee1 and intellij in a debugging session. I use the Rube loader here https://github.com/tescott/RubeLo...
by rileyrg
Wed Jul 22, 2015 9:15 pm
Forum: Bug reports
Topic: In editor help : sample loaders
Replies: 3
Views: 21507

Re: In editor help : sample loaders

I'd like to suggest you maybe add a link to the LIBGDX asynchronous asset manager for RUBE files provided here : https://github.com/tescott/RubeLoader as that would be the preferred loader . Incidentally that crash issue is now fixed in the nightly builds which is good news for libgdx users at least.
by rileyrg
Wed Jul 22, 2015 5:19 pm
Forum: Bug reports
Topic: Crashes out loading a RUBE Json export
Replies: 5
Views: 25460

Re: Crashes out loading a RUBE Json export

I dont have any cpp files. You mean I should build my own box2d? OK, stop press. It seems this fix has been ported into some cutting edge of box2d. It should be backported into libgdx in the near future.
by rileyrg
Wed Jul 22, 2015 5:03 pm
Forum: Bug reports
Topic: Crashes out loading a RUBE Json export
Replies: 5
Views: 25460

Re: Crashes out loading a RUBE Json export

I tried the async loader with a more conventional fixture shape (n sided poly) and it loaded fine. So its that shape in my OP causing an error (link to GIST included)
by rileyrg
Wed Jul 22, 2015 4:39 pm
Forum: Bug reports
Topic: Crashes out loading a RUBE Json export
Replies: 5
Views: 25460

Crashes out loading a RUBE Json export

I instantiate an async RubeSceneLoader ( https://github.com/tescott/RubeLoader ) (JAVA) in libgdx and load an exported RUBE json file. I get this crash : java: /var/lib/jenkins/workspace/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/b2PolygonShape.cpp:158: void b2PolygonShape::Set...
by rileyrg
Wed Jul 22, 2015 1:47 pm
Forum: Bug reports
Topic: In editor help : sample loaders
Replies: 3
Views: 21507

In editor help : sample loaders

The editor help mentions a sampleLoaders directory which should be in the RUBE download.

JBox2D : An example use case can be found in the sampleLoaders/jbox2d-testbed-(Java) folder accompanying the R.U.B.E download.

It isn't in my download (rube-lin64-1.7.3.zip)
by rileyrg
Wed Jul 22, 2015 1:27 pm
Forum: R.U.B.E discussion
Topic: Auto trace
Replies: 2
Views: 8357

Re: Auto trace

Super. Thank you.
by rileyrg
Wed Jul 22, 2015 12:38 pm
Forum: R.U.B.E discussion
Topic: Auto trace
Replies: 2
Views: 8357

Auto trace

Is there an auto trace function in RUBE? ie load an image and it constructs a polygon fixture around it? I did a search for trace/autotrace and didnt come up with anything.
by rileyrg
Tue Jul 21, 2015 1:32 pm
Forum: R.U.B.E discussion
Topic: RUBE Help
Replies: 10
Views: 23922

Re: RUBE Help

OK, that should, after much faffing around, be done. I had no idea my youtube account was seperate from my normal g+ / gmail account despite having the same gmail address. Ah well...
by rileyrg
Tue Jul 21, 2015 1:14 pm
Forum: R.U.B.E discussion
Topic: RUBE Help
Replies: 10
Views: 23922

Re: RUBE Help

Oh yes, you mentioned that above. I glossed over it ... wasn't even aware replies were off! I'll sort that out.