Search found 54 matches
- Thu Jul 23, 2015 3:08 pm
- Forum: R.U.B.E discussion
- Topic: LibGDX and RUBE : body position.
- Replies: 2
- Views: 8634
LibGDX and RUBE : body position.
I'm probably missing something here very obvious to do with anchor position, relative positions etc. The image shows a tiled desktop layout showing RUBE editing my scene file where you can see body bee1 and intellij in a debugging session. I use the Rube loader here https://github.com/tescott/RubeLo...
- Wed Jul 22, 2015 9:15 pm
- Forum: Bug reports
- Topic: In editor help : sample loaders
- Replies: 3
- Views: 21507
Re: In editor help : sample loaders
I'd like to suggest you maybe add a link to the LIBGDX asynchronous asset manager for RUBE files provided here : https://github.com/tescott/RubeLoader as that would be the preferred loader . Incidentally that crash issue is now fixed in the nightly builds which is good news for libgdx users at least.
- Wed Jul 22, 2015 5:19 pm
- Forum: Bug reports
- Topic: Crashes out loading a RUBE Json export
- Replies: 5
- Views: 25460
Re: Crashes out loading a RUBE Json export
I dont have any cpp files. You mean I should build my own box2d? OK, stop press. It seems this fix has been ported into some cutting edge of box2d. It should be backported into libgdx in the near future.
- Wed Jul 22, 2015 5:03 pm
- Forum: Bug reports
- Topic: Crashes out loading a RUBE Json export
- Replies: 5
- Views: 25460
Re: Crashes out loading a RUBE Json export
I tried the async loader with a more conventional fixture shape (n sided poly) and it loaded fine. So its that shape in my OP causing an error (link to GIST included)
- Wed Jul 22, 2015 4:39 pm
- Forum: Bug reports
- Topic: Crashes out loading a RUBE Json export
- Replies: 5
- Views: 25460
Crashes out loading a RUBE Json export
I instantiate an async RubeSceneLoader ( https://github.com/tescott/RubeLoader ) (JAVA) in libgdx and load an exported RUBE json file. I get this crash : java: /var/lib/jenkins/workspace/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/b2PolygonShape.cpp:158: void b2PolygonShape::Set...
- Wed Jul 22, 2015 1:47 pm
- Forum: Bug reports
- Topic: In editor help : sample loaders
- Replies: 3
- Views: 21507
In editor help : sample loaders
The editor help mentions a sampleLoaders directory which should be in the RUBE download.
JBox2D : An example use case can be found in the sampleLoaders/jbox2d-testbed-(Java) folder accompanying the R.U.B.E download.
It isn't in my download (rube-lin64-1.7.3.zip)
JBox2D : An example use case can be found in the sampleLoaders/jbox2d-testbed-(Java) folder accompanying the R.U.B.E download.
It isn't in my download (rube-lin64-1.7.3.zip)
- Wed Jul 22, 2015 1:27 pm
- Forum: R.U.B.E discussion
- Topic: Auto trace
- Replies: 2
- Views: 8357
Re: Auto trace
Super. Thank you.
- Wed Jul 22, 2015 12:38 pm
- Forum: R.U.B.E discussion
- Topic: Auto trace
- Replies: 2
- Views: 8357
Auto trace
Is there an auto trace function in RUBE? ie load an image and it constructs a polygon fixture around it? I did a search for trace/autotrace and didnt come up with anything.
- Tue Jul 21, 2015 1:32 pm
- Forum: R.U.B.E discussion
- Topic: RUBE Help
- Replies: 10
- Views: 23922
Re: RUBE Help
OK, that should, after much faffing around, be done. I had no idea my youtube account was seperate from my normal g+ / gmail account despite having the same gmail address. Ah well...
- Tue Jul 21, 2015 1:14 pm
- Forum: R.U.B.E discussion
- Topic: RUBE Help
- Replies: 10
- Views: 23922
Re: RUBE Help
Oh yes, you mentioned that above. I glossed over it ... wasn't even aware replies were off! I'll sort that out.