Search found 54 matches

by rileyrg
Wed Jul 29, 2015 1:08 pm
Forum: Bug reports
Topic: Update of Properties pane when selecting in the Items tree
Replies: 1
Views: 16379

Update of Properties pane when selecting in the Items tree

Minor issue but a tad disconcerting until you realise what's happening. If you select another item in the Items tree the properties dialog isnt updated to the newly selected item until either a resize or a click into the scene editor view pane. http://i.imgur.com/oWviowX.jpg http://i.imgur.com/oWvio...
by rileyrg
Wed Jul 29, 2015 1:05 pm
Forum: Bug reports
Topic: Crashes out loading a RUBE Json export
Replies: 5
Views: 25496

Re: Crashes out loading a RUBE Json export

Upgrading to the latest snapshot saw the box2d fix incorporated. Closed.
by rileyrg
Wed Jul 29, 2015 12:00 pm
Forum: R.U.B.E discussion
Topic: Drawing bodies and fixtures
Replies: 17
Views: 30115

Re: Drawing bodies and fixtures

The problem from my point of view is that the question you're asking doesn't seem to match the overall goal. Yes, the image you place in RUBE would be a placeholder. That is where you will draw the frames of the animated texture right? Presumably the image you are placing there in RUBE is one frame...
by rileyrg
Wed Jul 29, 2015 11:19 am
Forum: R.U.B.E discussion
Topic: Drawing bodies and fixtures
Replies: 17
Views: 30115

Re: Drawing bodies and fixtures

What you're saying is I *should* attach an image and position it over the fixture in order to then read that at load time and get the relative position to the body center. Even if I dont actually use the same image in game. Yes, that's exactly right. And I need to do that because the "virtual&...
by rileyrg
Wed Jul 29, 2015 8:24 am
Forum: R.U.B.E discussion
Topic: Drawing bodies and fixtures
Replies: 17
Views: 30115

Re: Drawing bodies and fixtures

My bodies have multiple fixtures each of which need a separate in game sprite. So it seems at the end of the day we're just about there. Use an image placeholder . This I kind of grasped in my second reply "Aha ! Wait. I think I have it. What you're saying is I *should* attach an image and posi...
by rileyrg
Wed Jul 29, 2015 7:59 am
Forum: R.U.B.E discussion
Topic: Box2dJson loader fork now "working" with LibGDX
Replies: 3
Views: 11895

Re: Box2dJson loader fork now "working" with LibGDX

Thanks for looking over. I'll address those things in the coming days.
by rileyrg
Tue Jul 28, 2015 10:03 am
Forum: R.U.B.E discussion
Topic: Box2dJson loader fork now "working" with LibGDX
Replies: 3
Views: 11895

Box2dJson loader fork now "working" with LibGDX

https://github.com/rileyrg/b2dJson

First pass at getting the b2d json loader working with libGDX b2d types.

A few things commented out where I couldnt see obvious libgdx structures to match but bodies and fixtures loading fine.
by rileyrg
Tue Jul 28, 2015 8:03 am
Forum: R.U.B.E discussion
Topic: Drawing bodies and fixtures
Replies: 17
Views: 30115

Re: Drawing bodies and fixtures

You appear to be saying I must use a placeholder image. I certainly dont want to know anything about vertices and thought I was clear on that in my previous reply. I had some idea that this would be a bad thing (using a placeholder image) because I need to query it each render loop. Or do I just cal...
by rileyrg
Mon Jul 27, 2015 9:33 pm
Forum: R.U.B.E discussion
Topic: Samplers : tracing not working.
Replies: 4
Views: 9634

Re: Samplers : tracing not working.

yeah I tried the opacity thing. My own gut feeling is a simple "visible" option to toggle them on and off in the scene would be easiest as I I would like to create the samples "In place" rather than look for some spare space and then have to move them. but sure your suggestions a...
by rileyrg
Mon Jul 27, 2015 9:30 pm
Forum: R.U.B.E discussion
Topic: Drawing bodies and fixtures
Replies: 17
Views: 30115

Re: Drawing bodies and fixtures

I think I had better give up now as I'm clearly not explaining myself. Yes, I do know how to display textures in libdx and I have my own animation class which uses a an atlas and corresponding packed texture. The only thing I dont understand is how to get the position of a polygon fixture as shown a...