Search found 861 matches
- Fri Jan 25, 2013 11:37 am
- Forum: Box2D tutorial discussion
- Topic: vehicles
- Replies: 1
- Views: 7255
Re: vehicles
There are a number reasons. - instant feedback for player feels easier to control - easy to tune acceleration and max speed - joint torque affects both connected bodies, so the main body of the bike is affected as well, especially noticeable when bike is jumping in the air. This can be minimized by ...
- Thu Jan 24, 2013 9:50 am
- Forum: Bug reports
- Topic: Closing a tab and selecting 'Don't Save'
- Replies: 2
- Views: 9555
Re: Closing a tab and selecting 'Don't Save'
Thanks FizzyChicken, excellent report.
I have confirmed this is 100% repro so I will get a fix out for it soon.
I have confirmed this is 100% repro so I will get a fix out for it soon.
- Thu Jan 24, 2013 9:46 am
- Forum: Feature requests
- Topic: Breakable joint limits
- Replies: 2
- Views: 8850
Re: Breakable joint limits
You can set things like this up with custom properties.
- Wed Jan 23, 2013 7:00 am
- Forum: R.U.B.E discussion
- Topic: Collision filtering confusion
- Replies: 2
- Views: 9542
Re: Collision filtering confusion
You need to have an understanding of binary numbers to get how these work. I'm assuming you do, but just for anyone else who comes to this thread in future I'll start from the basics. "Power of two" numbers are the sequence 1, 2, 4, 8, 16, 32, etc... and you can represent any whole number ...
- Wed Jan 23, 2013 6:13 am
- Forum: Box2D tutorial discussion
- Topic: Terrain
- Replies: 1
- Views: 6799
Re: Terrain
Yes probably sometime I will. Ray Wenderlich has a pretty good tutorial about that, you could check that one out. I think he uses polygons whereas I would prefer chain shapes though, because they do not have the sticking in the ground problem, and you can easily make concave shapes. I think the typi...
- Tue Jan 22, 2013 2:27 pm
- Forum: Bug reports
- Topic: Bug in Linux
- Replies: 15
- Views: 33611
Re: Bug in Linux
Sure. Can you tell me which of these is the one to use?
http://www.linuxmint.com/release.php?id=18
http://www.linuxmint.com/release.php?id=18
- Tue Jan 22, 2013 5:38 am
- Forum: Bug reports
- Topic: Incorrect size of images displayed on editor
- Replies: 2
- Views: 10742
Re: Incorrect size of images displayed on editor
Images will start with a scale of 1, which means that their vertical side is 1 unit high in the physics world - if this is what's happening it's not a bug. See the tutorial video 14 for more info: http://www.youtube.com/watch?v=wwEPKhdzIpk If something else is happening maybe you could show an examp...
- Tue Jan 22, 2013 2:50 am
- Forum: R.U.B.E discussion
- Topic: Too many custom properties
- Replies: 5
- Views: 12529
Re: Too many custom properties
Yeah... bitflags are great for speed, but speed is not the requirement here. I was thinking about this some more, and had another idea. How about if you could write a little script function for each item class to customize which properties are shown. The function would take an instance of an item, a...
- Mon Jan 21, 2013 1:53 pm
- Forum: R.U.B.E discussion
- Topic: How can you copy joints?
- Replies: 2
- Views: 9699
Re: How can you copy joints?
I had some discussion with garfi about this, and it looks like a slightly different version of the b2j and j2b2Joint functions might do the job. See the pastebin here for a summary of my suggestion: http://pastebin.com/x1DDNXKx
- Mon Jan 21, 2013 12:26 pm
- Forum: R.U.B.E discussion
- Topic: Too many custom properties
- Replies: 5
- Views: 12529
Re: Too many custom properties
hmm... interesting. Just to make sure I understand what you mean... for example you might have broad categories for bodies like plants and animals. The animals should have properties like number of legs, and the plants should have something like color of flowers, but the plants don't have legs and t...