Search found 861 matches

by iforce2d
Mon Apr 17, 2017 11:23 am
Forum: R.U.B.E discussion
Topic: Crash on multiple workspaces
Replies: 6
Views: 26994

Re: Crash on multiple workspaces

Thanks for the extra info. Are you using 64-bit linux? Can you try this build and see if you still have the problem?

http://www.iforce2d.net/tmp/rube_lin64_ ... nitThreads

You will need to rename it to rube.bin to use with the default startup script.
by iforce2d
Sat Apr 15, 2017 1:21 pm
Forum: R.U.B.E discussion
Topic: Tags and draw suggest
Replies: 6
Views: 34522

Re: Tags and draw suggest

I can only guess that you mean, you want to set separately "rock" and "bad" and "50dmg" etc as individual properties for that item. This is what custom properties are for. Maybe this will help? https://www.youtube.com/watch?v=nCp-EK_IICA See also the "Custom proper...
by iforce2d
Sat Apr 15, 2017 1:06 pm
Forum: Feature requests
Topic: JSON export optimization
Replies: 5
Views: 30425

Re: JSON export optimization

Sorry, I actually went through this forum trying to collect together things to do for the recent update, but somehow missed this one. I'll try to get it into the next release.
by iforce2d
Sat Apr 15, 2017 1:04 pm
Forum: R.U.B.E discussion
Topic: Ideas about how to render terrain?
Replies: 2
Views: 8773

Re: Ideas about how to render terrain?

http://www.iforce2d.net/blog/2013-07-20 I think you will need to be more descriptive about what you want for the terrain generation. Saying "doesn't feel natural" leaves us wondering what exactly you think is natural. The "Smooth line" script only works on existing vertices, so i...
by iforce2d
Sat Apr 15, 2017 12:58 pm
Forum: R.U.B.E discussion
Topic: JSON Export polygonfixture to many triangular fixtures
Replies: 3
Views: 20794

Re: JSON Export polygonfixture to many triangular fixtures

Box2D can only handle polygons up to 8 sides. The exported JSON will automatically generate these, and you can see how the result will turn out in the player view. Sometimes the polygon decomposition can have problems, if this happens you will see a warning in the message log panel. This can happen ...
by iforce2d
Sat Apr 15, 2017 12:50 pm
Forum: R.U.B.E discussion
Topic: Crash on multiple workspaces
Replies: 6
Views: 26994

Re: Crash on multiple workspaces

Firstly, if you are just going to ignore my questions, I am less likely to be interested in helping. About the issue, could you be more descriptive? What do you mean by 'kills RUBE'? What happens exactly? Does RUBE freeze, or stop responding to mouse movements, or simply disappear and the process di...
by iforce2d
Wed Apr 12, 2017 1:45 am
Forum: R.U.B.E discussion
Topic: Password reset
Replies: 1
Views: 5927

Re: Password reset

My contact info is in the 'about' dialog (gmail 'iforce2d')
You can also send a feedback question in the built-in dialog in RUBE (under Help -> Send feedback).
You could also comment on any related YouTube video, or tweet @iforce2d, or post here.
by iforce2d
Tue Apr 04, 2017 5:30 pm
Forum: R.U.B.E discussion
Topic: Crash on multiple workspaces
Replies: 6
Views: 26994

Re: Crash on multiple workspaces

Never heard of manjaro to be honest :) Technically this is outside the officially supported distros. You can try the trial version before purchasing. Do you have proper hardware-accelerated OpenGL support on that? Are you using the libs that I distributed with the program or the Qt libs on your syst...
by iforce2d
Mon Apr 03, 2017 11:01 pm
Forum: R.U.B.E discussion
Topic: How to get the Center of an image? [possible BUG?] [Images]
Replies: 4
Views: 9699

Re: How to get the Center of an image? [possible BUG?] [Imag

Well, the built-in help (open with F1 key) is the full documentation.
For example about the cursor, see the topic "Editing items" -> "The cursor".
You can also search for topics under the Search tab.
by iforce2d
Mon Apr 03, 2017 10:12 pm
Forum: Useful rubescripts
Topic: Simple bezier curve
Replies: 5
Views: 27362

Simple bezier curve

This script will create a body with a line shape, with vertices along a bezier curve. The control points for the curve will be the currently selected vertices. In theory you can use vertices of multiple different fixtures, but to make sure the ordering of vertices is what you intended, the best way ...