Hi iforce2d,
I was studying your code vehicles_bike.js that comes with RUBE. I wanted to know why you are using SetAngularVelocity to update the motor speed instead of using SetMotorSpeed and SetMaxMotorTorque. What's you recommendation to use for a bike game with terrain?
Thanks!
Search found 66 matches
- Thu Jan 24, 2013 11:35 pm
- Forum: Box2D tutorial discussion
- Topic: vehicles
- Replies: 1
- Views: 7168
- Tue Jan 22, 2013 5:25 pm
- Forum: Box2D tutorial discussion
- Topic: Terrain
- Replies: 1
- Views: 6721
Terrain
iforce2d do you have any plan for advance topic on Terrain. It would be interesting to see how to implement endless Terrain.
Thanks!
Thanks!
- Mon Jan 21, 2013 3:27 am
- Forum: Box2D tutorial discussion
- Topic: Error: 'rnd_1' was not declared in the scope
- Replies: 1
- Views: 7517
Error: 'rnd_1' was not declared in the scope
Hi peps,
I am very new to c++ and getting compiled error "Error: 'rnd_1' was not declared in the scope" tutorial buoyancy. I can't seem to find where 'rnd_1' is defined. I am using Code::Blocks. any help would be greatly appreciated!
Thanks!
I am very new to c++ and getting compiled error "Error: 'rnd_1' was not declared in the scope" tutorial buoyancy. I can't seem to find where 'rnd_1' is defined. I am using Code::Blocks. any help would be greatly appreciated!
Thanks!
- Thu Jan 17, 2013 9:01 pm
- Forum: Box2D tutorial discussion
- Topic: Buoyancy
- Replies: 2
- Views: 8520
Re: Buoyancy
awesome thanks!
- Thu Jan 17, 2013 7:22 pm
- Forum: Box2D tutorial discussion
- Topic: Buoyancy
- Replies: 2
- Views: 8520
Buoyancy
iforce2d do you mind sharing your buoyancy2.rube file from your Buoyancy tutorial?
Thanks!
Thanks!
- Mon Jan 14, 2013 9:37 pm
- Forum: Box2D tutorial discussion
- Topic: bike/motorcycle with character riding
- Replies: 1
- Views: 7121
bike/motorcycle with character riding
Awesome tool just purchased. I am novice to box2d, do anyone know of any tutorials or advice on making bike/motorcycle with character riding?
Any help will be deeply appreciated!
Any help will be deeply appreciated!