Search found 66 matches
- Mon Sep 16, 2013 5:07 pm
- Forum: R.U.B.E discussion
- Topic: Creating Menus in RUBE
- Replies: 13
- Views: 19682
Re: Creating Menus in RUBE
AWESOME! I look forward to see this.
- Mon Sep 16, 2013 2:42 am
- Forum: R.U.B.E discussion
- Topic: Creating Menus in RUBE
- Replies: 13
- Views: 19682
Re: Creating Menus in RUBE
how would this work between retina and none, would this be just changing the scaling on the layer?
- Fri Sep 13, 2013 10:57 pm
- Forum: R.U.B.E discussion
- Topic: Creating Menus in RUBE
- Replies: 13
- Views: 19682
Re: Creating Menus in RUBE
Hi iforce2d,
I also thinking using RUBE to build menu system. It would great to see your version
I also thinking using RUBE to build menu system. It would great to see your version
- Mon Sep 02, 2013 5:18 am
- Forum: R.U.B.E discussion
- Topic: Moving body
- Replies: 1
- Views: 5093
Moving body
I am trying to figure best way to move body (say a vehicle) to different location set from RUBE editor. I can think of two ways 1. change x,y coords in RUBE json before loading into box2d (prob not best option) 2. load box2d and move one of the vehicle body(assuming vehicle contains multiple bodies)...
- Mon Aug 26, 2013 2:10 am
- Forum: Box2D tutorial discussion
- Topic: calculating vehicle from ground
- Replies: 6
- Views: 22234
Re: calculating vehicle from ground
I am curious why 10 downward raycasts to sample an area. why won't one straight down work? I am using one raycast straight down to sample distances to ground but i see the zooming kind of jerky. I think it might be results from the raycast sometimes not hitting target(not sure). I going to try more ...
- Fri Aug 23, 2013 6:23 am
- Forum: R.U.B.E discussion
- Topic: How can I recreate some body?
- Replies: 5
- Views: 10255
Re: How can I recreate some body?
For your loading multiple rube files issue it's already been answered. you just need look for it on this forum
- Thu Aug 22, 2013 6:04 pm
- Forum: Box2D tutorial discussion
- Topic: calculating vehicle from ground
- Replies: 6
- Views: 22234
Re: calculating vehicle from ground
AWESOME! that''s what I am looking to achieve from your example game. I will give it a try.
Thanks for your help!
Thanks for your help!
- Thu Aug 22, 2013 2:59 pm
- Forum: Box2D tutorial discussion
- Topic: calculating vehicle from ground
- Replies: 6
- Views: 22234
Re: calculating vehicle from ground
ray cast might cause performance problem(lower framerate) since i have to do it every step. My problem i am trying to solve is my vehicle traveling down hill at high velocity and catches some air. When this happens i would like to zoom back so the ground still shows in the view port.
Thanks!
Thanks!
- Thu Aug 22, 2013 5:15 am
- Forum: Box2D tutorial discussion
- Topic: calculating vehicle from ground
- Replies: 6
- Views: 22234
calculating vehicle from ground
I am trying to figure best way to calculate distance between b2body(vehicle) and ground when off the ground moving at high velocity. Any thought you guys can throw my way?
- Wed Aug 21, 2013 5:53 am
- Forum: Box2D tutorial discussion
- Topic: Tilting vehicles
- Replies: 6
- Views: 14727
Re: Tilting vehicles
awesome iforce! I will give it a try.