Search found 66 matches

by vkreal
Mon Sep 16, 2013 5:07 pm
Forum: R.U.B.E discussion
Topic: Creating Menus in RUBE
Replies: 13
Views: 19682

Re: Creating Menus in RUBE

AWESOME! I look forward to see this.
by vkreal
Mon Sep 16, 2013 2:42 am
Forum: R.U.B.E discussion
Topic: Creating Menus in RUBE
Replies: 13
Views: 19682

Re: Creating Menus in RUBE

how would this work between retina and none, would this be just changing the scaling on the layer?
by vkreal
Fri Sep 13, 2013 10:57 pm
Forum: R.U.B.E discussion
Topic: Creating Menus in RUBE
Replies: 13
Views: 19682

Re: Creating Menus in RUBE

Hi iforce2d,

I also thinking using RUBE to build menu system. It would great to see your version :)
by vkreal
Mon Sep 02, 2013 5:18 am
Forum: R.U.B.E discussion
Topic: Moving body
Replies: 1
Views: 5093

Moving body

I am trying to figure best way to move body (say a vehicle) to different location set from RUBE editor. I can think of two ways 1. change x,y coords in RUBE json before loading into box2d (prob not best option) 2. load box2d and move one of the vehicle body(assuming vehicle contains multiple bodies)...
by vkreal
Mon Aug 26, 2013 2:10 am
Forum: Box2D tutorial discussion
Topic: calculating vehicle from ground
Replies: 6
Views: 22234

Re: calculating vehicle from ground

I am curious why 10 downward raycasts to sample an area. why won't one straight down work? I am using one raycast straight down to sample distances to ground but i see the zooming kind of jerky. I think it might be results from the raycast sometimes not hitting target(not sure). I going to try more ...
by vkreal
Fri Aug 23, 2013 6:23 am
Forum: R.U.B.E discussion
Topic: How can I recreate some body?
Replies: 5
Views: 10255

Re: How can I recreate some body?

For your loading multiple rube files issue it's already been answered. you just need look for it on this forum
by vkreal
Thu Aug 22, 2013 6:04 pm
Forum: Box2D tutorial discussion
Topic: calculating vehicle from ground
Replies: 6
Views: 22234

Re: calculating vehicle from ground

AWESOME! that''s what I am looking to achieve from your example game. I will give it a try.

Thanks for your help!
by vkreal
Thu Aug 22, 2013 2:59 pm
Forum: Box2D tutorial discussion
Topic: calculating vehicle from ground
Replies: 6
Views: 22234

Re: calculating vehicle from ground

ray cast might cause performance problem(lower framerate) since i have to do it every step. My problem i am trying to solve is my vehicle traveling down hill at high velocity and catches some air. When this happens i would like to zoom back so the ground still shows in the view port.

Thanks!
by vkreal
Thu Aug 22, 2013 5:15 am
Forum: Box2D tutorial discussion
Topic: calculating vehicle from ground
Replies: 6
Views: 22234

calculating vehicle from ground

I am trying to figure best way to calculate distance between b2body(vehicle) and ground when off the ground moving at high velocity. Any thought you guys can throw my way?
by vkreal
Wed Aug 21, 2013 5:53 am
Forum: Box2D tutorial discussion
Topic: Tilting vehicles
Replies: 6
Views: 14727

Re: Tilting vehicles

:) awesome iforce! I will give it a try.