Ah. That may be it. You referenced "car.json". Did you just rename the .rube file to a .json then?
See attached for the car.json file.
--tim
Search found 68 matches
- Tue Nov 26, 2013 3:42 am
- Forum: R.U.B.E discussion
- Topic: demo scene avaiable?
- Replies: 13
- Views: 24801
- Tue Nov 26, 2013 2:20 am
- Forum: R.U.B.E discussion
- Topic: demo scene avaiable?
- Replies: 13
- Views: 24801
Re: demo scene avaiable?
Hrm. Something is obviously wrong. If you would be willing to .zip up your project and send it to me, I could take a look at what's up.
--tim
--tim
- Sun Nov 24, 2013 3:08 pm
- Forum: R.U.B.E discussion
- Topic: demo scene avaiable?
- Replies: 13
- Views: 24801
Re: demo scene avaiable?
I played around with the java/libgdx loaders for a couple hours, but haven't had much luck. What's the problem? The RUBELoader project up on github should work for you out-of-the-box. For gdx-rube I had quite a time getting it compiled, I don't think it works with latest libgdx? I got it compiled a...
- Thu Sep 19, 2013 3:27 am
- Forum: R.U.B.E discussion
- Topic: Editor help - how to transform flip horizontally
- Replies: 3
- Views: 8891
- Sat Sep 07, 2013 1:30 pm
- Forum: Useful rubescripts
- Topic: align image to vertex pair
- Replies: 1
- Views: 24117
align image to vertex pair
I've got "grass" that I align to the surface of a fixture. This script requires the user to select two vertices and an image, and then automatically aligns the image to the angle of the vertices: vertex[] vertList = getSelectedVertices(); image [] images = getSelectedImages(); if ((vertLis...
- Tue Sep 03, 2013 5:21 pm
- Forum: R.U.B.E discussion
- Topic: Undo make chain
- Replies: 5
- Views: 10104
Re: Undo make chain
FWIW, I've also run into this problem over the weekend. This is with a RUBE WIP v1.5 that I'm currently using. Edit: It seems to be related to whether or not you have an image tied to a body. Here's how I've been able to replicate it: 1) Create a new scene 2) Add a body 3) Attach an image to the bod...
- Sun Sep 01, 2013 3:27 pm
- Forum: Useful rubescripts
- Topic: Radial body copy
- Replies: 0
- Views: 62869
Radial body copy
This is a variant on the radial copy that is included in "myscripts~" with the RUBE installation. It copies bodies radially, using the cursor as the center point. Additionally, it provides an option to keep the copied bodies orthogonally aligned. EDIT: added 'select(nf);' so all new bodies...
- Sat Aug 31, 2013 5:17 pm
- Forum: Feature requests
- Topic: Better "dirty scene" detection
- Replies: 1
- Views: 21848
Better "dirty scene" detection
It'd be nice if non-modifying operations didn't cause a scene to be flagged with an asterisk (indicating that things have been modified and should be saved.) Example: 1) Open a scene. 2) Hit b for body edit mode. 3) Select a body. 4) Asterisk appears in the title bar, indicating the scene should be ...
- Tue Aug 27, 2013 1:03 am
- Forum: Bug reports
- Topic: Removing a body does not remove it from mBodiesByName (java)
- Replies: 3
- Views: 9870
Re: Removing a body does not remove it from mBodiesByName (j
If you are referring to this repo: https://github.com/tescott/RubeLoader ...you can contact me about it. The behavior describe is not a bug. Destroying a body in the Physics world has no bearing on the contents of the RUBE scene. The RUBE scene will help build the world for you and populate it, but ...
- Mon Aug 05, 2013 6:05 pm
- Forum: Useful rubescripts
- Topic: Merge two fixtures
- Replies: 6
- Views: 38877
Re: Merge two fixtures
Just had the chance to use this script for the first time. It works great! Thanks!
I didn't realize that if you selected a fixture, and then changed over to vertex mode, that the fixture remains selected. Good to know!
Thanks again,
--tim
I didn't realize that if you selected a fixture, and then changed over to vertex mode, that the fixture remains selected. Good to know!
Thanks again,
--tim