Search found 68 matches

by tescott
Tue Nov 26, 2013 3:42 am
Forum: R.U.B.E discussion
Topic: demo scene avaiable?
Replies: 13
Views: 17870

Re: demo scene avaiable?

Ah. That may be it. You referenced "car.json". Did you just rename the .rube file to a .json then?

See attached for the car.json file.

--tim
by tescott
Tue Nov 26, 2013 2:20 am
Forum: R.U.B.E discussion
Topic: demo scene avaiable?
Replies: 13
Views: 17870

Re: demo scene avaiable?

Hrm. Something is obviously wrong. If you would be willing to .zip up your project and send it to me, I could take a look at what's up.

--tim
by tescott
Sun Nov 24, 2013 3:08 pm
Forum: R.U.B.E discussion
Topic: demo scene avaiable?
Replies: 13
Views: 17870

Re: demo scene avaiable?

I played around with the java/libgdx loaders for a couple hours, but haven't had much luck. What's the problem? The RUBELoader project up on github should work for you out-of-the-box. For gdx-rube I had quite a time getting it compiled, I don't think it works with latest libgdx? I got it compiled a...
by tescott
Sat Sep 07, 2013 1:30 pm
Forum: Useful rubescripts
Topic: align image to vertex pair
Replies: 1
Views: 10942

align image to vertex pair

I've got "grass" that I align to the surface of a fixture. This script requires the user to select two vertices and an image, and then automatically aligns the image to the angle of the vertices: vertex[] vertList = getSelectedVertices(); image [] images = getSelectedImages(); if ((vertList.length =...
by tescott
Tue Sep 03, 2013 5:21 pm
Forum: R.U.B.E discussion
Topic: Undo make chain
Replies: 5
Views: 7480

Re: Undo make chain

FWIW, I've also run into this problem over the weekend. This is with a RUBE WIP v1.5 that I'm currently using. Edit: It seems to be related to whether or not you have an image tied to a body. Here's how I've been able to replicate it: 1) Create a new scene 2) Add a body 3) Attach an image to the bod...
by tescott
Sun Sep 01, 2013 3:27 pm
Forum: Useful rubescripts
Topic: Radial body copy
Replies: 0
Views: 27513

Radial body copy

This is a variant on the radial copy that is included in "myscripts~" with the RUBE installation. It copies bodies radially, using the cursor as the center point. Additionally, it provides an option to keep the copied bodies orthogonally aligned. EDIT: added 'select(nf);' so all new bodies are selec...
by tescott
Sat Aug 31, 2013 5:17 pm
Forum: Feature requests
Topic: Better "dirty scene" detection
Replies: 1
Views: 10124

Better "dirty scene" detection

It'd be nice if non-modifying operations didn't cause a scene to be flagged with an asterisk (indicating that things have been modified and should be saved.) Example: 1) Open a scene. 2) Hit b for body edit mode. 3) Select a body. 4) Asterisk appears in the title bar, indicating the scene should be ...
by tescott
Tue Aug 27, 2013 1:03 am
Forum: Bug reports
Topic: Removing a body does not remove it from mBodiesByName (java)
Replies: 3
Views: 6972

Re: Removing a body does not remove it from mBodiesByName (j

If you are referring to this repo: https://github.com/tescott/RubeLoader ...you can contact me about it. The behavior describe is not a bug. Destroying a body in the Physics world has no bearing on the contents of the RUBE scene. The RUBE scene will help build the world for you and populate it, but ...
by tescott
Mon Aug 05, 2013 6:05 pm
Forum: Useful rubescripts
Topic: Merge two fixtures
Replies: 6
Views: 19078

Re: Merge two fixtures

Just had the chance to use this script for the first time. It works great! Thanks!

I didn't realize that if you selected a fixture, and then changed over to vertex mode, that the fixture remains selected. Good to know!

Thanks again,
--tim