I have a rube file that defines a player (bodies, fixtures, images) and I want to move player to a position (check point), what's the best way to approach this? change all the x,y in rube json file? or a better solution out there?
Much Thanks!
Search found 66 matches
- Mon Mar 10, 2014 7:24 am
- Forum: R.U.B.E discussion
- Topic: move a player
- Replies: 1
- Views: 6022
- Sun Feb 23, 2014 9:21 pm
- Forum: Box2D tutorial discussion
- Topic: body density best practice
- Replies: 2
- Views: 26303
Re: body density best practice
Thanks for the quick reply! I had a feeling it was trial and error, but thought to ask if there are some secret sauce someone wanted to share.
By the way thanks for the link!
By the way thanks for the link!
- Sun Feb 23, 2014 5:46 pm
- Forum: Box2D tutorial discussion
- Topic: body density best practice
- Replies: 2
- Views: 26303
body density best practice
I have motorcycle and rider...I am struggling to figure what density I should give each b2body for motorcycle and rider parts . Any suggestions or examples?
Much Thanks!
Much Thanks!
- Sun Feb 16, 2014 3:24 am
- Forum: R.U.B.E discussion
- Topic: next rube release
- Replies: 1
- Views: 5515
next rube release
Hi iforce2d,
When will be next rube release and features?
Much thanks!
When will be next rube release and features?
Much thanks!
- Wed Feb 12, 2014 4:17 am
- Forum: Box2D tutorial discussion
- Topic: Endless terrain distortion
- Replies: 4
- Views: 33241
Re: Endless terrain distortion
THanks for b2World::ShiftOrigin, that will help fix perf on box2d, but prob wont help rendering issue i am having.
- Tue Feb 11, 2014 11:18 pm
- Forum: Box2D tutorial discussion
- Topic: Endless terrain distortion
- Replies: 4
- Views: 33241
Endless terrain distortion
I have an endless terrain that looks fine at beginning but when it get further and further the graphic(terrain) becomes distorted. I think the further away precision floating point values for x and y positions fall. Anyone have an ideas or suggestion on how to fix this? Iforce did you see the same i...
- Sun Feb 09, 2014 8:33 am
- Forum: Box2D tutorial discussion
- Topic: wheel joints super bouncy
- Replies: 2
- Views: 25993
Re: wheel joints super bouncy
awesome thanks for very quick reply! I will try it out and get back
- Sun Feb 09, 2014 4:23 am
- Forum: Box2D tutorial discussion
- Topic: wheel joints super bouncy
- Replies: 2
- Views: 25993
wheel joints super bouncy
I made a motorcycle with RUbE using wheel joints...for some reason when motorcycle land after jump it seems super bouncy. Do anyone can shed some light on how to fix it?
Thanks!
Thanks!
- Sun Jan 19, 2014 5:41 am
- Forum: R.U.B.E discussion
- Topic: Rube files
- Replies: 1
- Views: 5481
Rube files
Do you have rube files in http://www.youtube.com/watch?v=bBIXpu-D_Zo available so I can play around with? if its proprietary no big deal.
Thanks!
Thanks!
- Sun Nov 24, 2013 2:25 am
- Forum: Box2D tutorial discussion
- Topic: which joint for vehicle/motorcycle
- Replies: 3
- Views: 12573
Re: which joint for vehicle/motorcycle
I am very newb to box2d, why wheel joint much better than revolute joint in respect to making vehicle wheels. Do you know the advantages and disadvantages between them in this aspect? question about your downhill game, are you applying force on the bicyclist when he is paddling to get speed/accelera...