Search found 66 matches

by vkreal
Mon Mar 10, 2014 7:24 am
Forum: R.U.B.E discussion
Topic: move a player
Replies: 1
Views: 5945

move a player

I have a rube file that defines a player (bodies, fixtures, images) and I want to move player to a position (check point), what's the best way to approach this? change all the x,y in rube json file? or a better solution out there?

Much Thanks!
by vkreal
Sun Feb 23, 2014 9:21 pm
Forum: Box2D tutorial discussion
Topic: body density best practice
Replies: 2
Views: 22605

Re: body density best practice

Thanks for the quick reply! I had a feeling it was trial and error, but thought to ask if there are some secret sauce someone wanted to share.

By the way thanks for the link!
by vkreal
Sun Feb 23, 2014 5:46 pm
Forum: Box2D tutorial discussion
Topic: body density best practice
Replies: 2
Views: 22605

body density best practice

I have motorcycle and rider...I am struggling to figure what density I should give each b2body for motorcycle and rider parts . Any suggestions or examples?


Much Thanks!
by vkreal
Sun Feb 16, 2014 3:24 am
Forum: R.U.B.E discussion
Topic: next rube release
Replies: 1
Views: 5435

next rube release

Hi iforce2d,

When will be next rube release and features?

Much thanks!
by vkreal
Wed Feb 12, 2014 4:17 am
Forum: Box2D tutorial discussion
Topic: Endless terrain distortion
Replies: 4
Views: 29258

Re: Endless terrain distortion

THanks for b2World::ShiftOrigin, that will help fix perf on box2d, but prob wont help rendering issue i am having.
by vkreal
Tue Feb 11, 2014 11:18 pm
Forum: Box2D tutorial discussion
Topic: Endless terrain distortion
Replies: 4
Views: 29258

Endless terrain distortion

I have an endless terrain that looks fine at beginning but when it get further and further the graphic(terrain) becomes distorted. I think the further away precision floating point values for x and y positions fall. Anyone have an ideas or suggestion on how to fix this? Iforce did you see the same i...
by vkreal
Sun Feb 09, 2014 8:33 am
Forum: Box2D tutorial discussion
Topic: wheel joints super bouncy
Replies: 2
Views: 22250

Re: wheel joints super bouncy

awesome thanks for very quick reply! I will try it out and get back
by vkreal
Sun Feb 09, 2014 4:23 am
Forum: Box2D tutorial discussion
Topic: wheel joints super bouncy
Replies: 2
Views: 22250

wheel joints super bouncy

I made a motorcycle with RUbE using wheel joints...for some reason when motorcycle land after jump it seems super bouncy. Do anyone can shed some light on how to fix it?

Thanks!
by vkreal
Sun Jan 19, 2014 5:41 am
Forum: R.U.B.E discussion
Topic: Rube files
Replies: 1
Views: 5412

Rube files

Do you have rube files in http://www.youtube.com/watch?v=bBIXpu-D_Zo available so I can play around with? if its proprietary no big deal.

Thanks!
by vkreal
Sun Nov 24, 2013 2:25 am
Forum: Box2D tutorial discussion
Topic: which joint for vehicle/motorcycle
Replies: 3
Views: 12396

Re: which joint for vehicle/motorcycle

I am very newb to box2d, why wheel joint much better than revolute joint in respect to making vehicle wheels. Do you know the advantages and disadvantages between them in this aspect? question about your downhill game, are you applying force on the bicyclist when he is paddling to get speed/accelera...