Search found 7 matches
- Tue Sep 29, 2015 8:33 am
- Forum: R.U.B.E discussion
- Topic: Windows 10
- Replies: 3
- Views: 10367
Re: Windows 10
I've installed Windows 10 now, and had no problems at all. Still loving R.U.B.E. editor
- Sun Aug 09, 2015 7:51 pm
- Forum: R.U.B.E discussion
- Topic: Windows 10
- Replies: 3
- Views: 10367
Windows 10
Has anybody tried the RUBE editor on Windows 10 yet?
My laptop wants to install it, but I don't want to mess up my rube installation (at a key point in game development). Anybody tried it yet and is it ok?
My laptop wants to install it, but I don't want to mess up my rube installation (at a key point in game development). Anybody tried it yet and is it ok?
- Fri May 17, 2013 11:27 am
- Forum: R.U.B.E discussion
- Topic: Sharing custom properties between scenes
- Replies: 6
- Views: 14080
Re: Sharing custom properties between scenes
ok, no problem - I'm happy to wait. I can probably figure out some kind of bash script with sed in the meantime...
- Thu May 16, 2013 12:06 pm
- Forum: R.U.B.E discussion
- Topic: Sharing custom properties between scenes
- Replies: 6
- Views: 14080
Re: Sharing custom properties between scenes
I was about to post a question on the same topic when I saw this one. I've the same situation - lots of scenes and the problem of making a change that needs to be applied in all of them (ie I have a body called 'ball' and I want to change the angular damping). I initially hoped that a script could l...
- Mon Mar 11, 2013 1:50 pm
- Forum: R.U.B.E discussion
- Topic: Paternoster lift (or prismatic joint along a path)
- Replies: 1
- Views: 6020
Paternoster lift (or prismatic joint along a path)
I want to create a paternoster lift which is basically a platform that follows an elliptical path ( wiki pic ) It looks like I can't use just a prismatic joint since it's only a straight line, and a revolute joint is only a circle, so maybe a mix can produce an ellipse? There's the extra step of kee...
- Fri Jan 04, 2013 4:19 pm
- Forum: R.U.B.E discussion
- Topic: Revolution joint limits
- Replies: 2
- Views: 10003
Re: Revolution joint limits
That works perfectly, thank you very much :D I was obviously confusing myself with too many things - seems obvious now that I only needed one distance joint between each bar, plus the reference angle. Once stuck I just kept digging myself into a bigger mess. ps. really appreciating the editor, I'm s...
- Fri Jan 04, 2013 2:30 pm
- Forum: R.U.B.E discussion
- Topic: Revolution joint limits
- Replies: 2
- Views: 10003
Revolution joint limits
Hi, I'm trying to create a spring by joining multiple bars together with revolute joints, like; ----- @ ----- @ ----- and then joining the center of each bar with two distance joints, one long and one short. I was hoping that the two distance joints would fight against each other to create springine...