Search found 10 matches

by fredells
Fri Nov 04, 2016 2:04 am
Forum: R.U.B.E discussion
Topic: Bumpy ride on edge body with radius
Replies: 1
Views: 20205

Bumpy ride on edge body with radius

Hi, I have a strange question. I have created a simple game where you ride vehicles along terrain. I am creating the terrain from edge bodies with a radius. I noticed however that when I add a radius to my terrain my player (on a bicycle) bumps and jumps off of vertices. This does not happen when th...
by fredells
Sun Aug 28, 2016 11:30 pm
Forum: Box2D tutorial discussion
Topic: Methods of rendering box2d objects
Replies: 1
Views: 25422

Methods of rendering box2d objects

Hello, I am looking for a simple way to render box2d objects. What I want is simple outline and fill colors. Is it possible to control debug rendered output? Alternatively is it possible to fill the objects with a repeating texture? Do I have to create shapes from the fixtures, color them, and then ...
by fredells
Sun Aug 28, 2016 11:22 pm
Forum: R.U.B.E discussion
Topic: Expanding an edge body to give it a thickness
Replies: 2
Views: 10997

Re: Expanding an edge body to give it a thickness

That worked perfectly. Thanks again to you iforce2d
by fredells
Fri Aug 19, 2016 3:27 pm
Forum: R.U.B.E discussion
Topic: Expanding an edge body to give it a thickness
Replies: 2
Views: 10997

Expanding an edge body to give it a thickness

Hi,

Is there a way to expand an edge body to give it a thickness?

Fred
by fredells
Fri Aug 19, 2016 12:33 am
Forum: Box2D tutorial discussion
Topic: Detecting no current collisions
Replies: 2
Views: 19293

Re: Detecting no current collisions

thanks!
by fredells
Thu Aug 18, 2016 1:04 am
Forum: Box2D tutorial discussion
Topic: Detecting no current collisions
Replies: 2
Views: 19293

Detecting no current collisions

Hello,

I'm making a 2d biking game and I need a way to check whether he is in the air or in contact with any objects.

Is there a way to see if a given body is in contact with zero bodies? Better yet, is there a way to do the same thing for an entire object?

Thanks in advance

Fred
by fredells
Sat Feb 27, 2016 2:43 am
Forum: R.U.B.E discussion
Topic: Weld joints with Rubeloader and libgdx
Replies: 3
Views: 16585

Re: Weld joints with Rubeloader and libgdx

Yeah I was wrong. Rubeloader is "compatible" by which I mean that its joint serializer properly casts and handles weld joints as weld joints. Which leaves me stumped. Basically what is happening is that my weld joints are completely stiff in game. The frequency and damping values are readi...
by fredells
Wed Feb 24, 2016 11:40 pm
Forum: R.U.B.E discussion
Topic: Weld joints with Rubeloader and libgdx
Replies: 3
Views: 16585

Weld joints with Rubeloader and libgdx

Hi, I'm creating a game with libgdx and Rubeloader ( https://github.com/tescott/RubeLoader ) Weld joints don't seem to be compatible. Has anyone written or found a workaround? Is there any way to recreate the functionality of a weld joint. I tried a revolute joint + motor joint but it doesn't react ...
by fredells
Thu Jan 21, 2016 2:06 am
Forum: R.U.B.E discussion
Topic: Unable to enable a wheeljoint
Replies: 3
Views: 16961

Re: Unable to enable a wheeljoint

The maxMotorTorque is set to 75. If I pre-enable the motor in RUBE the motor is enabled in game. But then I cannot disable it, i.e the same problem. When I access the joints from Rubeloader they are in an arraylist of <joints>. I then tag the individual joint as (Revolute Joint). Is the control mayb...
by fredells
Sat Jan 16, 2016 10:31 pm
Forum: R.U.B.E discussion
Topic: Unable to enable a wheeljoint
Replies: 3
Views: 16961

Unable to enable a wheeljoint

Hello, I am using RUBE for the level and vehicle design of a simple game. I am using Rubeloader to load teh scenes but have been unable to enableMotor() or setMotorSpeed() for any joints that are loaded. See below: RubeSceneLoader loader = new RubeSceneLoader(); RubeScene scene = loader.loadScene(Gd...