Search found 26 matches
- Wed Jan 06, 2016 2:57 pm
- Forum: Bug reports
- Topic: Possible JSON export glitch breaking Phaser callbacks
- Replies: 5
- Views: 34166
Re: Possible JSON export glitch breaking Phaser callbacks
Just a note that I was able to duplicate this numerous times. I would add a sensor to an existing scene, export to JSON, and add a callback in Phaser. The callback wouldn't work. Then I would delete a bunch of stuff in my RUBE scene, export to JSON, reload in Firefox (the game would be broken in my ...
- Wed Jan 06, 2016 2:51 pm
- Forum: Bug reports
- Topic: Sleeping allowed not implemented in RUBE loader for Phaser
- Replies: 0
- Views: 54864
Sleeping allowed not implemented in RUBE loader for Phaser
Posting this in case you ever update your loader for Phaser. I suppose this isn't a bug as much as an unimplemented feature.
Even if "Sleeping allowed" is unchecked in RUBE, you still have to manually use body.data.SetSleepingAllowed(false) in Phaser to keep the body from going to sleep.
Even if "Sleeping allowed" is unchecked in RUBE, you still have to manually use body.data.SetSleepingAllowed(false) in Phaser to keep the body from going to sleep.
- Tue Dec 08, 2015 10:03 pm
- Forum: R.U.B.E discussion
- Topic: Can I add an image to a body within Phaser?
- Replies: 8
- Views: 29502
Re: Can I add an image to a body within Phaser?
Ah, right. Didn't think about that since my project doesn't require multiple images on a body. So far haven't run into any trouble. And I was just able to attach an animated sprite this way ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Mon Dec 07, 2015 4:29 pm
- Forum: R.U.B.E discussion
- Topic: Can I add an image to a body within Phaser?
- Replies: 8
- Views: 29502
Re: Can I add an image to a body within Phaser?
I figured this out by posting in another forum: http://www.html5gamedevs.com/topic/19047-box2d-plugin-how-can-i-attach-sprite-to-existing-body/ Note that with this method, the updateRubeSprites loop that has to be called in Phaser's update function is no longer necessary. This may result in improved...
- Fri Dec 04, 2015 7:02 pm
- Forum: R.U.B.E discussion
- Topic: Can I add an image to a body within Phaser?
- Replies: 8
- Views: 29502
Re: Can I add an image to a body within Phaser?
Got it! The halo is being caused by line 759 of phaser-rube.js. If I comment it out the halo goes away!
Code: Select all
//img.sprite.tint = rgbToHex(img.colorTint[0], img.colorTint[1], img.colorTint[2]);
- Fri Dec 04, 2015 6:46 pm
- Forum: R.U.B.E discussion
- Topic: Can I add an image to a body within Phaser?
- Replies: 8
- Views: 29502
Re: Can I add an image to a body within Phaser?
Figured out that if I set imageScale = 1 in updateRubeSprites then it will essentially turn off the scaling, which would work for me if I attach the images in R.U.B.E. Now I just have to figure out what is causing the images to have a halo around them. This happens in Firefox after I reload the page...
- Fri Dec 04, 2015 2:49 pm
- Forum: R.U.B.E discussion
- Topic: Can I add an image to a body within Phaser?
- Replies: 8
- Views: 29502
Re: Can I add an image to a body within Phaser?
Hi Chris, I'll send you the source code so you can see the lag and look over phaser-rube.js (I was looking at the wrong rube-phaser.js file before) as you suggest. What I'm wondering is why you are using an images array and having them chase bodies rather than checking if there is an image attached ...
- Thu Dec 03, 2015 8:04 pm
- Forum: R.U.B.E discussion
- Topic: Can I add an image to a body within Phaser?
- Replies: 8
- Views: 29502
Re: Can I add an image to a body within Phaser?
Still haven't figured this out. If I assign a sprite to a body using body.sprite = the sprite doesn't move along with the body unless it already has a R.U.B.E. defined image assigned to it. In that case I have 2 images following my body, but the Phaser assigned image sticks around if the body is des...
- Thu Dec 03, 2015 7:13 pm
- Forum: R.U.B.E discussion
- Topic: How to access a body's custom properties from within Phaser
- Replies: 0
- Views: 46416
How to access a body's custom properties from within Phaser
This was initially a question, but I figured it out so I'm posting the answer for anyone else who needs it. 1. Create custom properties as explained at https://www.youtube.com/watch?v=nCp-EK_IICA 2. Load your scene into Phaser as explained at https://www.youtube.com/watch?v=_QqKMv6I2hc 3. Access you...
- Thu Nov 05, 2015 4:50 am
- Forum: R.U.B.E discussion
- Topic: Can I add an image to a body within Phaser?
- Replies: 8
- Views: 29502
Can I add an image to a body within Phaser?
I know I can add images to bodies from within R.U.B.E., but is it possible to add them later from within Phaser using RUBE loader imported scenes if I needed to? Also, would it be possible to swap an image?