Search found 16 matches

by gOzaru
Fri Nov 27, 2015 9:24 am
Forum: R.U.B.E discussion
Topic: PlanetCute Images
Replies: 4
Views: 15717

Re: PlanetCute Images

yup.
I was wrong.
Sorry. I should ask this in cocos2d-x forum.
Thank you.
by gOzaru
Fri Nov 27, 2015 9:23 am
Forum: R.U.B.E discussion
Topic: List of loaders for RUBE scenes
Replies: 37
Views: 436549

Re: List of loaders for RUBE scenes

you are right.
I just found out about it.
it is called polygon collider 2D, rigid body 2D.
thank you.
by gOzaru
Thu Nov 26, 2015 4:29 pm
Forum: R.U.B.E discussion
Topic: List of loaders for RUBE scenes
Replies: 37
Views: 436549

Re: List of loaders for RUBE scenes

Is rube can be implemented in Unity 5?
It is using C#.
by gOzaru
Thu Nov 26, 2015 9:44 am
Forum: R.U.B.E discussion
Topic: PlanetCute Images
Replies: 4
Views: 15717

Re: PlanetCute Images

I think I've just known how to solve it. It is actually related to RUBELayer.cpp. So at the beginning when we want to make rube scene, we have to import images which resolution has power of two. Then once we imported the json in cocos2d-x, we apply the antialising to sprite inside RUBELayer::afterLo...
by gOzaru
Wed Nov 25, 2015 6:54 am
Forum: R.U.B.E discussion
Topic: PlanetCute Images
Replies: 4
Views: 15717

PlanetCute Images

Hi, I am sorry for asking a question again. I tested PlanetCute on Lumia 535 and I found out that the images which are used for all background and platform are jaggies. It is not antialiased and frame rate below 30 FPS. In cocos2d-x 3.8 I have to use the power of two in all images I want to apply an...
by gOzaru
Sun Sep 27, 2015 9:39 pm
Forum: R.U.B.E discussion
Topic: Spine Integration RUBE + Cocos2d-x
Replies: 1
Views: 7739

Spine Integration RUBE + Cocos2d-x

Hai, I wonder if I can implement spine inside RUBE? If I can't, can I include Spine files(json) and run it altogether inside RUBE level? I meant, I want to implement Box2D from Spine files and hopefully it will interact to the RUBE level I made? Is that possible? Could you give me the guide of how t...
by gOzaru
Sun Sep 27, 2015 9:36 pm
Forum: R.U.B.E discussion
Topic: Fighter RUBE project file, please
Replies: 1
Views: 6762

Fighter RUBE project file, please

Hai,
I saw a video introduction of RUBE in youtube.
And I noticed that there is a Fighter.rube in the video.
But after I purchased RUBE, I didn't find any project file named Fighter.
Can I have the project file example, please?
by gOzaru
Sun Sep 27, 2015 9:33 pm
Forum: R.U.B.E discussion
Topic: Performance Warning.
Replies: 1
Views: 6486

Performance Warning.

Hei, I have trouble in b2json.h on line 109, 110, 111. bool readIntoWorldFromValue(b2World *existingWorld, Json::Value &worldValue) { return readFromValue(worldValue, existingWorld); } I tried to compile cocos2d-x 3.4 project in VS2013 IDE. I get warning message: performance warning. Can I know ...
by gOzaru
Tue Jul 14, 2015 2:09 am
Forum: R.U.B.E discussion
Topic: Tile map Importer [new features request]
Replies: 0
Views: 37748

Tile map Importer [new features request]

Hi, I just purchased Rube and found out a new feature request named Tilemap Importer. I think the purpose for adding it is: 01. developer can integrate it inside game engine like cocos2d-x in multiple layer map. 02. developer can make the revolute joint or any joints on the top of Tilemap file insid...
by gOzaru
Sat Jun 06, 2015 6:21 pm
Forum: R.U.B.E discussion
Topic: Animating in RUBE
Replies: 3
Views: 9049

Re: Animating in RUBE

uhm.... so you mean I can simulate the animation of deer in run time? I need to move the box2D joint in my program like in ragdoll example? if that's the case then it is possible to animate deer in cocos2d-x, right? And I just need to assign the deer's part of images to body and joint them in R.U.B....