Search found 4 matches

by seannybgoode
Thu Jan 08, 2015 10:29 pm
Forum: Bug reports
Topic: ASSERT in b2PolygonShape::Set / vertices order
Replies: 6
Views: 35473

Re: ASSERT in b2PolygonShape::Set / vertices order

I ended up fixing it by replacing the offending shape. You're right that it just doesn't like some shapes. My approach has been to keep the shapes simple with a limited number of vertices.
by seannybgoode
Thu Jan 08, 2015 10:27 pm
Forum: R.U.B.E discussion
Topic: Merging other rube scenes into a world
Replies: 2
Views: 29207

Re: import other rube scenes into a world

Yeah I mean in the editor, although I think we're going to have to load them at runtime with the way everything works.
by seannybgoode
Tue Dec 23, 2014 2:15 am
Forum: Bug reports
Topic: ASSERT in b2PolygonShape::Set / vertices order
Replies: 6
Views: 35473

Re: ASSERT in b2PolygonShape::Set / vertices order

I'm also having this problem, except I'm just figuring out RUBE here, and I don't really know what's going on. What is the option in the editor I can set to turn off ccw? I'm kindof lost as to what to do with this one.
by seannybgoode
Mon Dec 22, 2014 10:14 pm
Forum: R.U.B.E discussion
Topic: Merging other rube scenes into a world
Replies: 2
Views: 29207

Merging other rube scenes into a world

So I'm trying to set my team up for level editing. My implementation approach is to have images with custom properties define only the spawn location in RUBE, where our game engine will grab the object type name from the custom property and place it in-game. I want to have a bunch of .rube files set...