Search found 4 matches
- Thu Jan 08, 2015 10:29 pm
- Forum: Bug reports
- Topic: ASSERT in b2PolygonShape::Set / vertices order
- Replies: 6
- Views: 37734
Re: ASSERT in b2PolygonShape::Set / vertices order
I ended up fixing it by replacing the offending shape. You're right that it just doesn't like some shapes. My approach has been to keep the shapes simple with a limited number of vertices.
- Thu Jan 08, 2015 10:27 pm
- Forum: R.U.B.E discussion
- Topic: Merging other rube scenes into a world
- Replies: 2
- Views: 31699
Re: import other rube scenes into a world
Yeah I mean in the editor, although I think we're going to have to load them at runtime with the way everything works.
- Tue Dec 23, 2014 2:15 am
- Forum: Bug reports
- Topic: ASSERT in b2PolygonShape::Set / vertices order
- Replies: 6
- Views: 37734
Re: ASSERT in b2PolygonShape::Set / vertices order
I'm also having this problem, except I'm just figuring out RUBE here, and I don't really know what's going on. What is the option in the editor I can set to turn off ccw? I'm kindof lost as to what to do with this one.
- Mon Dec 22, 2014 10:14 pm
- Forum: R.U.B.E discussion
- Topic: Merging other rube scenes into a world
- Replies: 2
- Views: 31699
Merging other rube scenes into a world
So I'm trying to set my team up for level editing. My implementation approach is to have images with custom properties define only the spawn location in RUBE, where our game engine will grab the object type name from the custom property and place it in-game. I want to have a bunch of .rube files set...