Search found 5 matches

by totebo
Mon Feb 08, 2016 8:52 pm
Forum: R.U.B.E discussion
Topic: Export fixture outline coordinates
Replies: 1
Views: 14826

Export fixture outline coordinates

I export level scenes to JSON then load them in my game. Is there a way to include just the outline of a complex fixture, instead of vertices of each individual polygon? In my game I've tried removing duplicate vertices of a fixture, then arranging them ccw. But it's not easy! I was hoping there was...
by totebo
Wed Sep 09, 2015 1:42 pm
Forum: Bug reports
Topic: Setting custom properties to "unset"
Replies: 2
Views: 11907

Re: Setting custom properties to "unset"

Great. I get an error, but it clears the color var. The error is:

"Error in ClearCustomPropertyValueCommand"
by totebo
Fri Aug 21, 2015 9:39 am
Forum: Bug reports
Topic: Setting custom properties to "unset"
Replies: 2
Views: 11907

Setting custom properties to "unset"

Hi,

Is there a way to "unset" custom properties after you have previously set them? My specific issue is setting the color parameter, then clearing it so it has no value. I suppose this would also apply to boolean checkboxes and maybe other custom properties too.

Cheers,

Niclas
by totebo
Mon Jul 06, 2015 8:14 pm
Forum: Feature requests
Topic: Separate position x and y coordinates in IDE
Replies: 3
Views: 11589

Re: Separate position x and y coordinates in IDE

Excellent! First time I use a Script and it works a charm.

Niclas
by totebo
Tue Jun 23, 2015 1:32 pm
Forum: Feature requests
Topic: Separate position x and y coordinates in IDE
Replies: 3
Views: 11589

Separate position x and y coordinates in IDE

I often want to set bodies to a common x or y coordinate. As an example, I would like to change the x position of five bodies to 0, and retain their current y position. This is how it is achieved currently: 1. Select one of the five bodies 2. Select the "Position" textfield property 3. Select what's...