Search found 11 matches
- Sat Mar 21, 2015 7:11 pm
- Forum: Feature requests
- Topic: Nested Instantiable objects and intelligent mirroring
- Replies: 8
- Views: 35586
Re: Nested Instantiable objects and intelligent mirroring
At this point I will add "joints between object instances" to the feature voting, and focus for a while on other features that have relatively high votes. Given the user interface issues you have described, this seems like a very good decision. I think it's also probably a good idea to le...
- Fri Mar 20, 2015 11:31 pm
- Forum: Feature requests
- Topic: Nested Instantiable objects and intelligent mirroring
- Replies: 8
- Views: 35586
Re: Nested Instantiable objects and intelligent mirroring
Hi iforce, I just watched your newest video concerning the new RUBE 1.7.1 update. My build is queued and I'm excited to try it out! I've done enough programming to know that implementing nested instanciable objects would be no easy task, which is why I really appreciate that you've gone the extra mi...
- Thu May 29, 2014 6:44 pm
- Forum: Feature requests
- Topic: Enable simulation stepping from script
- Replies: 2
- Views: 22949
Re: Enable simulation stepping from script
Awesome, thanks. I should have looked a little more before posting.
- Thu May 29, 2014 1:23 pm
- Forum: Feature requests
- Topic: Enable simulation stepping from script
- Replies: 2
- Views: 22949
Enable simulation stepping from script
I've noticed that there isn't a way to step the simulation directly from the script. There is no reference to such a function in the help, and when I check out the logs to see what happens when I step the simulation, I just calls translate and rotate commands on all the selected bodies to place them...
- Wed May 28, 2014 5:09 am
- Forum: Bug reports
- Topic: Crash when compiling script
- Replies: 1
- Views: 6144
Crash when compiling script
When I was zeroing in on the other bug I reported , I encountered another unexpected crash while editing a script. Regardless of what's in the RUBE scene, this script crashes the program when I paste it into the scratch-pad: body b = sb()[0]; void test(body b){ //string parentName = b.parentName; st...
- Wed May 28, 2014 4:58 am
- Forum: Bug reports
- Topic: Crash when accessing custom ppty
- Replies: 1
- Views: 8539
Crash when accessing custom ppty
iforce, I've been playing around with v 1.6.0 and it looks great! :) As promised, I've been trying to implement a couple of the things I mentioned in the Feature Requests threads. When doing some small tests, RUBE has crashed unexpectedly a couple of times. I managed to isolate the issue. It seems t...
- Fri May 09, 2014 3:51 pm
- Forum: Feature requests
- Topic: Pre-defined Anchor Points and Variables
- Replies: 2
- Views: 21883
Re: Pre-defined Anchor Points and Variables
Pre-defined anchor points will be useful for nested objects, or objects that will be jointed to other bodies in the world. Nested objects will typically connect to their parents via joints. E.g. If multiple parent objects share the same child, and one or more bodies on that child are updated in a de...
- Fri May 09, 2014 3:24 pm
- Forum: Feature requests
- Topic: Nested Instantiable objects and intelligent mirroring
- Replies: 8
- Views: 35586
Re: Nested Instantiable objects and intelligent mirroring
About instances inheriting properties of their template, I am thinking they would simply be complete copies with every property inherited. Does this mean that the exported .json files will also contain copies of the objects? I noticed the json files can get pretty big. Some small scenes I've create...
- Sun Apr 27, 2014 2:33 am
- Forum: Feature requests
- Topic: Pre-defined Anchor Points and Variables
- Replies: 2
- Views: 21883
Pre-defined Anchor Points and Variables
I thought of these Ideas while writing my other post today and decided to move them into a new thread where they are listed in the topic. Nested objects, Joint Ownership, and Pre-defined Anchor Points I have a strong opinion about how joints should be stored, which I elaborated on in this stack exch...
- Sat Apr 26, 2014 11:48 pm
- Forum: Feature requests
- Topic: Nested Instantiable objects and intelligent mirroring
- Replies: 8
- Views: 35586
Re: Nested Instantiable objects and intelligent mirroring
box2d Element Accesses I have to confess I have not used the loader yet. I have just worked with the RUBE editor. I, personally, would like to load objects into my own data structures at the beginning of a level, and then release the loader until it's time to save or change scenes or something, so ...