Search found 11 matches

by NauticalMile
Sat Mar 21, 2015 7:11 pm
Forum: Feature requests
Topic: Nested Instantiable objects and intelligent mirroring
Replies: 8
Views: 30956

Re: Nested Instantiable objects and intelligent mirroring

At this point I will add "joints between object instances" to the feature voting, and focus for a while on other features that have relatively high votes. Given the user interface issues you have described, this seems like a very good decision. I think it's also probably a good idea to le...
by NauticalMile
Fri Mar 20, 2015 11:31 pm
Forum: Feature requests
Topic: Nested Instantiable objects and intelligent mirroring
Replies: 8
Views: 30956

Re: Nested Instantiable objects and intelligent mirroring

Hi iforce, I just watched your newest video concerning the new RUBE 1.7.1 update. My build is queued and I'm excited to try it out! I've done enough programming to know that implementing nested instanciable objects would be no easy task, which is why I really appreciate that you've gone the extra mi...
by NauticalMile
Thu May 29, 2014 6:44 pm
Forum: Feature requests
Topic: Enable simulation stepping from script
Replies: 2
Views: 19204

Re: Enable simulation stepping from script

Awesome, thanks. I should have looked a little more before posting.
by NauticalMile
Thu May 29, 2014 1:23 pm
Forum: Feature requests
Topic: Enable simulation stepping from script
Replies: 2
Views: 19204

Enable simulation stepping from script

I've noticed that there isn't a way to step the simulation directly from the script. There is no reference to such a function in the help, and when I check out the logs to see what happens when I step the simulation, I just calls translate and rotate commands on all the selected bodies to place them...
by NauticalMile
Wed May 28, 2014 5:09 am
Forum: Bug reports
Topic: Crash when compiling script
Replies: 1
Views: 5980

Crash when compiling script

When I was zeroing in on the other bug I reported , I encountered another unexpected crash while editing a script. Regardless of what's in the RUBE scene, this script crashes the program when I paste it into the scratch-pad: body b = sb()[0]; void test(body b){ //string parentName = b.parentName; st...
by NauticalMile
Wed May 28, 2014 4:58 am
Forum: Bug reports
Topic: Crash when accessing custom ppty
Replies: 1
Views: 8369

Crash when accessing custom ppty

iforce, I've been playing around with v 1.6.0 and it looks great! :) As promised, I've been trying to implement a couple of the things I mentioned in the Feature Requests threads. When doing some small tests, RUBE has crashed unexpectedly a couple of times. I managed to isolate the issue. It seems t...
by NauticalMile
Fri May 09, 2014 3:51 pm
Forum: Feature requests
Topic: Pre-defined Anchor Points and Variables
Replies: 2
Views: 18046

Re: Pre-defined Anchor Points and Variables

Pre-defined anchor points will be useful for nested objects, or objects that will be jointed to other bodies in the world. Nested objects will typically connect to their parents via joints. E.g. If multiple parent objects share the same child, and one or more bodies on that child are updated in a de...
by NauticalMile
Fri May 09, 2014 3:24 pm
Forum: Feature requests
Topic: Nested Instantiable objects and intelligent mirroring
Replies: 8
Views: 30956

Re: Nested Instantiable objects and intelligent mirroring

About instances inheriting properties of their template, I am thinking they would simply be complete copies with every property inherited. Does this mean that the exported .json files will also contain copies of the objects? I noticed the json files can get pretty big. Some small scenes I've create...
by NauticalMile
Sun Apr 27, 2014 2:33 am
Forum: Feature requests
Topic: Pre-defined Anchor Points and Variables
Replies: 2
Views: 18046

Pre-defined Anchor Points and Variables

I thought of these Ideas while writing my other post today and decided to move them into a new thread where they are listed in the topic. Nested objects, Joint Ownership, and Pre-defined Anchor Points I have a strong opinion about how joints should be stored, which I elaborated on in this stack exch...
by NauticalMile
Sat Apr 26, 2014 11:48 pm
Forum: Feature requests
Topic: Nested Instantiable objects and intelligent mirroring
Replies: 8
Views: 30956

Re: Nested Instantiable objects and intelligent mirroring

box2d Element Accesses I have to confess I have not used the loader yet. I have just worked with the RUBE editor. I, personally, would like to load objects into my own data structures at the beginning of a level, and then release the loader until it's time to save or change scenes or something, so ...