Search found 7 matches

by StuartTresadern
Mon Mar 03, 2014 8:51 pm
Forum: R.U.B.E discussion
Topic: Monkey X RUBE Importer Examples
Replies: 0
Views: 38111

Monkey X RUBE Importer Examples

Just finished some early examples for the Monkey X Rube Loader. Full image and physics support for the using the ignition engine.

Links to the examples can be found on this blog post: http://blog.trezsoft.de/?p=30
by StuartTresadern
Sun Mar 02, 2014 11:22 am
Forum: R.U.B.E discussion
Topic: Rube file for collision category and mask checking
Replies: 1
Views: 5853

Rube file for collision category and mask checking

I use the attached Rube file and images to check collisions with the exports i have been developing. To be honest it also helped me understand box2d collision categories and masks when i first started with Rube. Anyway I thought it may come in useful for others. (See image below) the idea is that an...
by StuartTresadern
Sun Jan 26, 2014 12:30 am
Forum: R.U.B.E discussion
Topic: AGK Exporter script and Loader (BASIC & C++)
Replies: 0
Views: 40683

AGK Exporter script and Loader (BASIC & C++)

** UPDATE AGK C++ version of the loader is now available. Hi, Just finished the first version of the AGK (TheGameCreators.com) Exporter script and the AGK Loader. Loader is for AGK BASIC , C++ version to follow later. http://www.appgamekit.com/ The source for the Exporter script and the AGK Loader c...
by StuartTresadern
Sat Jan 25, 2014 10:21 pm
Forum: R.U.B.E discussion
Topic: Access Motor speed and torque in script
Replies: 3
Views: 7666

Re: Access Motor speed and torque in script

Another addition to the script if possible.

Joint.getCollideConnected()

Thanks

Stuart
by StuartTresadern
Fri Jan 24, 2014 11:01 pm
Forum: R.U.B.E discussion
Topic: Access Motor speed and torque in script
Replies: 3
Views: 7666

Access Motor speed and torque in script

In version 1.5.3 I can not find a function to get Motor Speed and Max Motor Torque. Any ideas ? I am near to completing an exporter for AGK using script to create the data in a format that makes it easy to import. Also in the help documentation the getType() function for joints lists all the joints ...
by StuartTresadern
Mon Jan 20, 2014 6:05 pm
Forum: R.U.B.E discussion
Topic: Inverted Y axis javascript loading issue.
Replies: 2
Views: 7114

Re: Inverted Y axis javascript loading issue.

First version of the Isogenic Engine Rube loader is ready. :D

https://github.com/trezsoft/IsogenicEngine-Rube-Loader

Basic instructions:

https://github.com/trezsoft/IsogenicEng ... oader-Home
Final Result
Final Result
rube001.png (29.53 KiB) Viewed 7095 times
And in isometric :)
And in isometric :)
rube002.png (44.2 KiB) Viewed 7095 times
by StuartTresadern
Sat Jan 18, 2014 7:31 pm
Forum: R.U.B.E discussion
Topic: Inverted Y axis javascript loading issue.
Replies: 2
Views: 7114

Inverted Y axis javascript loading issue.

*** fixed . needed to invert the angles on the bodydefs *** I have just started to create a loader for the javascript based isogenic engine. Seems that I have most of it working (inverted Y axis) but for some reason some fixtures are drawn inverted ! see image below. Basically I have inverted the y ...