Search found 8 matches

by dimecoin
Tue Nov 26, 2013 7:41 pm
Forum: R.U.B.E discussion
Topic: demo scene avaiable?
Replies: 13
Views: 24710

Re: demo scene avaiable?

Unfortunately the trial version doesn't let me export it and doesn't look like it has any "raw/exported" .json to use :( I guess we are back at my first post :) Anyone have a raw/export .json I could use to test with? What do you mean...? I think we are back at my first post too :) There ...
by dimecoin
Tue Nov 26, 2013 6:28 am
Forum: R.U.B.E discussion
Topic: demo scene avaiable?
Replies: 13
Views: 24710

Re: demo scene avaiable?

wow, your car.json loads prefect, right away. haha, sorry for the ordinal, I can't believe I spent that much time trying to get it working. But it is working, and looks pretty neat even without images. I'll probably get a license to editor now and have fun with that this week :P Thanks for your help.
by dimecoin
Tue Nov 26, 2013 3:47 am
Forum: R.U.B.E discussion
Topic: demo scene avaiable?
Replies: 13
Views: 24710

Re: demo scene avaiable?

tescott wrote:Ah. That may be it. You referenced "car.json". Did you just rename the .rube file to a .json then?

--tim
yes : :oops: I just wanted to look at the file format a bit and rename it so my IDE would apply syntax coloring
by dimecoin
Tue Nov 26, 2013 2:45 am
Forum: R.U.B.E discussion
Topic: demo scene avaiable?
Replies: 13
Views: 24710

Re: demo scene avaiable?

Is it a problem with car.json? I took that from version 1.5.2 of the Rube Trail from sameScenes/car. rube . Your readme says that it can't load .rube files directly so I think that is probably the problem. Unfortunately the trial version doesn't let me export it and doesn't look like it has any &quo...
by dimecoin
Tue Nov 26, 2013 2:35 am
Forum: R.U.B.E discussion
Topic: demo scene avaiable?
Replies: 13
Views: 24710

Re: demo scene avaiable?

Here is a quick and dirty example. I'm using libgdx 0.9.9 and your Rube Loader from today. scene.printStats() says 0 bodies and boxWorld.getBodyCount is 1 (the floor). import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.backends.lwjgl.LwjglApplication; i...
by dimecoin
Mon Nov 25, 2013 9:29 pm
Forum: R.U.B.E discussion
Topic: demo scene avaiable?
Replies: 13
Views: 24710

Re: demo scene avaiable?

The readme shows that you only need two lines to instantiate things. Not sure where you are getting tripped up. The test class does some verification and example rendering to show a possible implementation method. Hi tescott, thanks for the reply (and keeping runtimes up to date! :)). I'm just tryi...
by dimecoin
Thu Nov 21, 2013 6:26 am
Forum: R.U.B.E discussion
Topic: demo scene avaiable?
Replies: 13
Views: 24710

Re: demo scene avaiable?

Thanks for the info! I'm trying to load the 'car' scene as it looks fairly simple[r]. I played around with the java/libgdx loaders for a couple hours, but haven't had much luck. For gdx-rube I had quite a time getting it compiled, I don't think it works with latest libgdx? I got it compiled and woul...
by dimecoin
Tue Nov 19, 2013 3:03 am
Forum: R.U.B.E discussion
Topic: demo scene avaiable?
Replies: 13
Views: 24710

demo scene avaiable?

Hi, I tried the trial version of Rube and it's really neat. I was wondering if there was a demo rube scene available for testing? I just want to verify that the loader works and what it will be like 'in-game'. Thanks.