Search found 861 matches
- Fri Feb 11, 2022 12:08 am
- Forum: R.U.B.E discussion
- Topic: Is this still mantained?
- Replies: 1
- Views: 236457
Re: Is this still mantained?
Sorry for the extremely slow reply. As of v1.8.0 there is now support for 64-bit macOS. I have tested on 10.15 Catalina and have been told it runs on 10.14 Mojave. To get around the annoying problem of Apple's translocation 'feature' you'll need to enter the working directory, so that the program ca...
- Wed Jul 03, 2019 7:18 pm
- Forum: Feature requests
- Topic: Binary file export and/or system call from Rubescript
- Replies: 3
- Views: 304982
Re: Binary file export and/or system call from Rubescript
If you're mainly intending to do this at the time of exporting, you might be able to use a combination of event hook and system hook. The "before export" event hook could run a rubescript that figures out the command line invocations needed to copy the files, and uses writeFile to create a...
- Sun Jun 30, 2019 2:11 pm
- Forum: Feature requests
- Topic: Binary file export and/or system call from Rubescript
- Replies: 3
- Views: 304982
Re: Binary file export and/or system call from Rubescript
Perhaps you could make a script that prints out the necessary command line, and then paste that into the terminal to execute it? Eg. on Linux I would want something like this: cp A.png B.png C.png destinationFolder But to be honest it sounds much simpler to just drag and drop in the regular file exp...
- Sun Jun 30, 2019 2:01 pm
- Forum: Box2D tutorial discussion
- Topic: Motor Joint Wobble
- Replies: 1
- Views: 235118
Re: Motor Joint Wobble
You can usually only expect a good outcome from a sequence of connected bodies if they get progressively lighter. So for example the shoulder might be 10kg, the elbow 6kg and the hand 2kg. A joint constraint lets each body tell the other one how it can move, and the heavier one has more influence, o...
- Fri May 31, 2019 3:06 am
- Forum: R.U.B.E discussion
- Topic: Image resize script using PTM ratio and level building
- Replies: 10
- Views: 155093
Re: Image resize script using PTM ratio and level building
I seem to recall there was some problem with using Shift for this, otherwise I would have used it as well. I don't have the details in front of me right now but I think the status of the Shift key is simply not provided by the Qt API at all, because unlike Ctrl and Alt, the Shift key actually result...
- Tue Apr 02, 2019 6:15 am
- Forum: Box2D tutorial discussion
- Topic: Platformer
- Replies: 2
- Views: 75845
Re: Platformer
This is a pretty tricky thing, and not likely to be solved without quite a bit of twiddling with how contacts behave (or at least, whether to even have a contact in some situations). This is probably the best help I can give for starters, unclear if you have seen it yet so I'll just point you here t...
- Tue Jan 22, 2019 2:53 am
- Forum: Useful rubescripts
- Topic: Remove vertices that are too close to each other
- Replies: 0
- Views: 246430
Remove vertices that are too close to each other
float minDist = 0.1; bool selectOnly = false; fixture[] fs = sf(); for (uint i = 0; i < fs.length; i++) { fixture f = fs[i]; vertex[] vs = f.getVertices(); uint[] indices; for (uint k = 0; k < vs.length; k++) { vertex v0 = vs[k]; vertex v1 = vs[ (k+1) % vs.length ]; float d = v0.pos.distanceTo( v1....
- Sun Dec 02, 2018 4:47 pm
- Forum: Bug reports
- Topic: How Register on RUBE Site?
- Replies: 1
- Views: 63893
Re: How Register on RUBE Site?
You can email me at iforce2d@gmail.com about this, at the moment I have to reset passwords manually.
- Mon Oct 08, 2018 11:20 pm
- Forum: Bug reports
- Topic: R.U.B.E bug OS X 10.9 Mavericks
- Replies: 27
- Views: 280791
Re: R.U.B.E bug OS X 10.9 Mavericks
With each new OS release Apple seems to find new ways to break existing programs that were working perfectly well before. I suppose you could call that regression. While Windows and Linux continue to run decades old software without any problems, Apple has a total disregard for basic backward compat...
- Sat Sep 29, 2018 11:42 pm
- Forum: Bug reports
- Topic: R.U.B.E editor stopped working on Win 10
- Replies: 1
- Views: 60865
Re: R.U.B.E editor stopped working on Win 10
The only thing I can suppose as a possibility is that the .ini file which stores the positions of the panels, has become corrupted somehow. This .ini file ( on Windows the file is called rube.ini and can be found in %APPDATA%\iforce2d ) is checked on startup to place all the docking panels where you...