Search found 6 matches

by anupgupta@inbox.com
Thu May 01, 2014 4:57 pm
Forum: R.U.B.E discussion
Topic: texture mapping on uneven 2D terrain
Replies: 1
Views: 7093

texture mapping on uneven 2D terrain

the game i am making is like hill climb racing.. my car moves ahead and the ground is uneven and i have mapped the texture on the ground which work great. but after playing the for a while my ground texture starts to stretch and keeps on stretching as i move forward. IMG_0181.png IMG_0186.png after ...
by anupgupta@inbox.com
Sat Jul 13, 2013 8:45 am
Forum: R.U.B.E discussion
Topic: loading two json
Replies: 1
Views: 7387

loading two json

hello i have created my level in rube which contains a bike and platform. now i would like to keep the bike seperate in biks.json file and my level in level01.json separate. now can i load both bike.json and level01.json at once together. i tried but it was showing the last .json file loaded in the ...
by anupgupta@inbox.com
Fri Jul 12, 2013 3:09 pm
Forum: R.U.B.E discussion
Topic: Handling Different iPhone Screen Resolution
Replies: 6
Views: 14913

Re: Handling Different iPhone Screen Resolution

hello thank you forced that is beginning to clear up lot of things i have regarding RUBE. though i would like to know one more thing.. i have 4 resoultions for ios devices.. 2048x1536, 1024x768, 960x640, 480x320 now i made the images for my game for 2048x1536 size and made the bodies according to th...
by anupgupta@inbox.com
Thu Jul 11, 2013 5:53 am
Forum: R.U.B.E discussion
Topic: Handling Different iPhone Screen Resolution
Replies: 6
Views: 14913

Re: Handling Different iPhone Screen Resolution

yes..i used the sample loader of cocos2d, but also try it out with Cocos2d v1.0.1.

by different resolution images i mean, which image resolution should i use to make my bodies in RUBE.
by anupgupta@inbox.com
Wed Jul 10, 2013 6:24 pm
Forum: R.U.B.E discussion
Topic: Handling Different iPhone Screen Resolution
Replies: 6
Views: 14913

Re: Handling Different iPhone Screen Resolution

Also can you please let us know, as to how do we handle different resolution for iPhone.
do we need to make images with different resolution like image.png, image-hd.png, image-ipad.png and image-ipadhd.png.
by anupgupta@inbox.com
Wed Jul 10, 2013 6:20 pm
Forum: R.U.B.E discussion
Topic: Handling Different iPhone Screen Resolution
Replies: 6
Views: 14913

Handling Different iPhone Screen Resolution

hello I am using Cocos2d V2.1 for my game. i made a universal project in cocos2d and was trying to load the images.json file in my new project for testing it on different screen resolution like 480x320, 960x640x 1024x768, 2048x1536. i referred the sample loaders code for loading the .json file. it w...