Search found 5 matches
- Fri Jul 05, 2013 2:27 am
- Forum: Feature requests
- Topic: Some requests and some +1s
- Replies: 5
- Views: 29390
Re: Some requests and some +1s
The spline editing suggestions and one other thing: - splines Not sure if you intended to have a specific spline fixture, but just in case, I'd say you should keep the curve info at the vertex level rather than the fixture level. Each vertex would have a few different types that it could be: * No ha...
- Wed Jul 03, 2013 7:25 am
- Forum: Feature requests
- Topic: Some requests and some +1s
- Replies: 5
- Views: 29390
Re: Some requests and some +1s
The collision filtering looks awesome! I had indeed missed that.
I'll be sure to watch the rest of the video before I say another word.
Those combustion engines are amazing, good work :0)
I'll be sure to watch the rest of the video before I say another word.
Those combustion engines are amazing, good work :0)
- Wed Jul 03, 2013 7:21 am
- Forum: Feature requests
- Topic: Some requests and some +1s
- Replies: 5
- Views: 29390
Re: Some requests and some +1s
Hehe! :0) ALAS - I'd written up a fulsome reply, but like an arse I clicked on that youtube link and lost it all. I thought I'd set up all links to open in new tabs, that'll teach me. Quick short version then: - custom properties, sounds perfect - spline, sounds very good, I have some suggestions fo...
- Mon Jul 01, 2013 5:47 am
- Forum: Feature requests
- Topic: Some requests and some +1s
- Replies: 5
- Views: 29390
Some requests and some +1s
Here's a load of thoughts, in rough order of importance to me. I've seen reference to a feature voting page but I can't find it, so apologies if there's a load of repetition here. I found the proposed future updates page, so I've at least avoided some repetition :0) * +1 for a custom property type t...
- Mon Jul 01, 2013 2:30 am
- Forum: Feature requests
- Topic: Ideas for "Snap to grid"
- Replies: 5
- Views: 32947
Re: Ideas for "Snap to grid"
It would be fairly complex to make grid snap cover all the bases. What I think would work well enough for most cases would be: - For each item type, have some sensible potentially snappable features, eg vertices, bounding box corners, centre points etc. So a polygon would expose vertices, bounding b...