Search found 6 matches

by welivehere
Wed Aug 07, 2013 1:15 am
Forum: R.U.B.E discussion
Topic: Make some bodies unload
Replies: 5
Views: 13134

Re: Make some bodies unload

I think I can handle this!! And also checked custom property tutorial!!

More question, if I want to save changed property on C++ then do I just use like 'setCustomBool' method?
If I can check an item picked, then how to unload this in a method like 'afterLoadProcessing(cocos2d method)'?

Thanks
by welivehere
Tue Aug 06, 2013 1:56 pm
Forum: R.U.B.E discussion
Topic: Make some bodies unload
Replies: 5
Views: 13134

Re: Make some bodies unload

Thanks for reply!!
I will try the way that you wrote. But still it would be helpful for me if you make a script.
by welivehere
Tue Aug 06, 2013 7:31 am
Forum: R.U.B.E discussion
Topic: Make some bodies unload
Replies: 5
Views: 13134

Make some bodies unload

Hi,

I need to unload some bodies in my game. For example, a player got some coins, items and so on when he played and then next time when I load this map again then, there shouldn't be coins or items.
Is there any way to do this? Sorry for my poor English..

Thanks,
by welivehere
Thu May 23, 2013 2:27 am
Forum: R.U.B.E discussion
Topic: Endless Map
Replies: 2
Views: 6215

Re: Endless Map

Thanks for reply. I will found another way to do. Anyhow, RUBE is great!!
by welivehere
Thu May 23, 2013 12:44 am
Forum: R.U.B.E discussion
Topic: Endless Map
Replies: 2
Views: 6215

Endless Map

Is there anyway to make endless map like 'Hill Climb Racing'?
I have thought about drawing many maps and attached them from end point to start point.
Is is possible? Or if there is another way, then plz teach me.