Search found 11 matches

by ptc79
Mon Jun 11, 2018 7:40 pm
Forum: R.U.B.E discussion
Topic: RUBE Editor can't load data files in High Sierra
Replies: 2
Views: 17079

Re: RUBE Editor can't load data files in High Sierra

I solved this problem by opening the app from terminal, like you showed in the other thread.

https://www.iforce2d.net/forums/viewtopic.php?f=7&t=540

Thanks for the info.
by ptc79
Mon Jun 11, 2018 7:30 pm
Forum: R.U.B.E discussion
Topic: RUBE Editor can't load data files in High Sierra
Replies: 2
Views: 17079

RUBE Editor can't load data files in High Sierra

Hi, I've recently bought a new mac running High Sierra. For some reason RUBE Editor can't seem to load any data files on this system. When I run the application I get this message in the message log "Could not find help file rubehelp_en.qhc". Obviously no help information is visible in the...
by ptc79
Tue Sep 09, 2014 2:11 pm
Forum: Box2D tutorial discussion
Topic: Calculating collision response using collision callbacks
Replies: 1
Views: 20567

Calculating collision response using collision callbacks

Hi, I would like to know the correct technique for calculating the collision response applied to bodies, with reference to the collision callbacks. For example, suppose there is a dynamic body with a circular fixture, trapped inside a rectangular loop shape fixture of a static body. If I set the fix...
by ptc79
Tue Apr 01, 2014 5:25 pm
Forum: Box2D tutorial discussion
Topic: How to prevent complex bodies from shaking chaotically
Replies: 2
Views: 22755

Re: How to prevent complex bodies from shaking chaotically

Thanks for the tip. I worked out what the problem was.

Cheers.
by ptc79
Tue Apr 01, 2014 2:08 pm
Forum: Box2D tutorial discussion
Topic: How to prevent complex bodies from shaking chaotically
Replies: 2
Views: 22755

How to prevent complex bodies from shaking chaotically

Hi, I'm having a problem with chaotic movement when creating a jointed body. I made a ragdoll, similar to the one iforce created in one of his videos. The only difference is that this one is side on, and it only has one leg and one arm at present. When I rotate the ragdoll in my c++ program, it work...
by ptc79
Tue Mar 18, 2014 12:45 am
Forum: Box2D tutorial discussion
Topic: Weld Joint Problem With Rotating Body
Replies: 3
Views: 25633

Re: Weld Joint Problem With Rotating Body

Thanks for the help. I used a couple of Revolute joints instead. That achieved the effect I was looking for. I should have thought of that before.
by ptc79
Fri Mar 14, 2014 11:14 am
Forum: Box2D tutorial discussion
Topic: Weld Joint Problem With Rotating Body
Replies: 3
Views: 25633

Re: Weld Joint Problem With Rotating Body

By the way, this effect is most obvious when the first body is rotating before the collision. This causes the second body to be in completely the wrong position after a weld joint is added. If the first body is not rotating the second body might just be a little bit off after the collision.
by ptc79
Fri Mar 14, 2014 11:05 am
Forum: Box2D tutorial discussion
Topic: Weld Joint Problem With Rotating Body
Replies: 3
Views: 25633

Weld Joint Problem With Rotating Body

Hi iforce, I'm trying to set up a Box2D program with one circular rotating body, and another circular body that moves towards it and sticks to the first body's edge. The problem I'm having is that after I create a weld joint between the bodies, the second body tends to jump around erratically before...
by ptc79
Thu Apr 04, 2013 2:56 pm
Forum: R.U.B.E discussion
Topic: Hi res images for cocos-2d sample loader
Replies: 6
Views: 24142

Re: Hi res images for cocos-2d sample loader

Hi, if I change this line in AppDelegate if( ! [director enableRetinaDisplay:YES] ) to if( ! [director enableRetinaDisplay:NO] ) then the images load fine. I'm also getting these kind of warnings about the HD files; Warning HD file not found: planetcute-instructions3-hd.png So I think it's just miss...
by ptc79
Wed Apr 03, 2013 10:23 am
Forum: R.U.B.E discussion
Topic: Hi res images for cocos-2d sample loader
Replies: 6
Views: 24142

Re: Hi res images for cocos-2d sample loader

Yeah I mean the HD images. You have to add HD images for retina devices. HD images are double the pixel density of standard images. I'm not used to Xcode/iOS so I don't know a lot about it. I've never tested on a retina device before so I'm just assuming not having the HD images is what is causing t...