Search found 9 matches
- Thu Oct 03, 2013 12:16 am
- Forum: R.U.B.E discussion
- Topic: List of loaders for RUBE scenes
- Replies: 37
- Views: 668776
Re: List of loaders for RUBE scenes
will you support sprite kit?
- Wed Oct 02, 2013 3:42 am
- Forum: Box2D tutorial discussion
- Topic: Will rube give an export for sprite kit?
- Replies: 5
- Views: 29581
Will rube give an export for sprite kit?
Sprite Kit is very awesome, I want to use rube for my level editor.
- Tue Jun 04, 2013 11:05 pm
- Forum: R.U.B.E discussion
- Topic: I need some non physics layers
- Replies: 1
- Views: 9006
I need some non physics layers
Will rube add some layers only record object position and custom properties?
For example, if I want to add a smoke animation somewhere in my level, in this case, I don't need to bother the physics world.
For example, if I want to add a smoke animation somewhere in my level, in this case, I don't need to bother the physics world.
- Wed Feb 27, 2013 9:05 am
- Forum: Box2D tutorial discussion
- Topic: How can I move my hero on slopes smoothly?
- Replies: 2
- Views: 16790
Re: How can I move my hero on slopes smoothly?
Thank you !
- Tue Feb 26, 2013 8:48 am
- Forum: Box2D tutorial discussion
- Topic: How can I move my hero on slopes smoothly?
- Replies: 2
- Views: 16790
How can I move my hero on slopes smoothly?
I used to think that box2d is not for platform games because of collision with slope. I found that iforce2d had 6 videos on youtube showing platform games made with box2d. Could someone give me idea of how to move hero on slopes smoothly? In the video, the hero had two legs which could adapt to the ...
- Fri Feb 22, 2013 11:01 am
- Forum: R.U.B.E discussion
- Topic: How can I use rube as my cocos2d level editor?
- Replies: 6
- Views: 22635
Re: How can I use rube as my cocos2d level editor?
Yep, I want all bodies being very stable. Users won't see boxes slightly move up and down.
- Fri Feb 22, 2013 9:58 am
- Forum: R.U.B.E discussion
- Topic: How can I use rube as my cocos2d level editor?
- Replies: 6
- Views: 22635
Re: How can I use rube as my cocos2d level editor?
That would be great! I have one more question: How can I put a body with square fixture on other bodies or next to bodies without overlapping? For now I have to compare vertices' position and move the centre point if overlapping happens and the value are really small too calculate. Is there any easy...
- Thu Feb 21, 2013 11:40 pm
- Forum: R.U.B.E discussion
- Topic: How can I use rube as my cocos2d level editor?
- Replies: 6
- Views: 22635
Re: How can I use rube as my cocos2d level editor?
Thanks, the link is useful. Could you add a pixel mode in future? In pixel mode, unit is pixel, images are not scaled and a PTM ratio which is used to convert pixel to meter is required. A pixel mode would be very useful for making games because meter is too tiny and not very precise compared with p...
- Tue Feb 19, 2013 11:04 am
- Forum: R.U.B.E discussion
- Topic: How can I use rube as my cocos2d level editor?
- Replies: 6
- Views: 22635
How can I use rube as my cocos2d level editor?
Hi, I'm new to rube. I was planning to use rube as my level editor. But after watching the tutorials, I found that the size of images are scaled in rube, which would cause a lot trouble to make games with cocos2d. Will rube offer a function like physics editor that requires a ptm ratio to work with ...